ok, now im having problems: first with the Donar (dragon V) whenever i open fred, and try and add it, fred closes.
and with the corsair (btw oddgrim, you have to add the colons, i spent 15 minutes figurin out what needed on and what didn't) when i open fred, and try and add one, i get
the instruction at "0x005f8d0b" referenced memory at "0x73656964". the memory could not be "read".
click on ok to terminate the program
click on cancel to debug the program
[endcode]
HATE THAT.
anyways, i have both the corsiar shine dds and corsiar dds in maps, the models in model, and the table, well, in HERE. (the Donar is more important, i can go without the corsair, but not the donar.
[code]
#Default Player Ship
$Name: TMF Dragon III
#End
#Engine Wash Info
;; NOTE: The default MUST be the first entry in the list of engine wash info
$Name: Default
$Angle: 10.0
$Radius Mult: 1.2
$Length: 400
$Intensity: 1.0
$Name: Default100
$Angle: 12.0
$Radius Mult: 1.2
$Length: 100
$Intensity: 1.0
$Name: Default150
$Angle: 10.0
$Radius Mult: 1.2
$Length: 150
$Intensity: 1.0
$Name: Default200
$Angle: 10.0
$Radius Mult: 1.2
$Length: 200
$Intensity: 1.0
$Name: Default300
$Angle: 8.0
$Radius Mult: 1.2
$Length: 300
$Intensity: 1.0
$Name: Default500
$Angle: 7.0
$Radius Mult: 1.2
$Length: 500
$Intensity: 1.0
$Name: Default700
$Angle: 7.0
$Radius Mult: 1.2
$Length: 700
$Intensity: 1.0
$Name: Default800
$Angle: 6.0
$Radius Mult: 1.2
$Length: 800
$Intensity: 1.0
$Name: Default900
$Angle: 6.0
$Radius Mult: 1.2
$Length: 900
$Intensity: 1.0
$Name: Default1000
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1000
$Intensity: 1.0
$Name: Default1100
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1100
$Intensity: 1.0
$Name: Default1500
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1500
$Intensity: 1.0
#End
#Ship Classes
;=====>> TERRANS <<=======
$Name: GTF Dragon III
$Short name: TFight
$Species: Terran
+Type: XSTR("Space Superiority", 2939)
+Maneuverability: XSTR("Excellent", 2940)
+Armor: XSTR("Light", 2941)
+Manufacturer: XSTR("Triton / Mekhu", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("The old Dragon IIIs began showing their age long ago, and were slowly siphoned away in favor of the newer Dragon IV. However, many found their way onto the black market, and are favorite among pirate clans, mercenaries, and other undesirables.", 2944)
$end_multi_text
+Length: 16 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: fighter01.pof
$Detail distance: (0, 80, 300, 900)
; $ND: 42 42 244
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 70.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.0, 2.6, 5.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "Targeting Laser")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Hornet" "Tornado" "Hornet#Weak" "Harpoon" "Harpoon#Weak" "EMP Adv." "TAG-A" )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 40 )
$Shields: 380
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 94.0
$Max Weapon Eng: 80.0
$Hitpoints: 180
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 8
$Trail:
+Offset: -7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0
$Name: GTF Dragon IV
$Short name: TFight2t-05
$Species: Terran
+Type: XSTR("Advanced Space Superiority", 2987)
+Maneuverability: XSTR("Average", 2988)
+Armor: XSTR("Average", 2989)
+Manufacturer: XSTR("RNI Systems", 2990)
+Description: XSTR(" ", 2991)
$end_multi_text
+Tech Description:
XSTR("RNI Systems' GTF Myrmidon replaces the Ulysses as the Alliance's primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.", 2992)
$end_multi_text
+Length: 16 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter2t-05.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 253 253 168
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 3.7, 5
$Rear Velocity: 0.0
$Forward accel: 2.4
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks: ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Tornado" "Tempest" )
$SBank Capacity: ( 20, 20, 40 )
$Shields: 390
$Shield Color: 100 100 255
$Power Output: 2.4
$Max Oclk Speed: 95.0
$Max Weapon Eng: 150.0
$Hitpoints: 290
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 135.0
+Aburn For accel: 0.8
+Aburn Fuel: 320.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Countermeasures: 36
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-05
$Ship_icon: iconfighter2t-05
$Ship_anim: ssfighter2t-05
$Ship_overhead: loadfighter2t-05
$Score: 10
$Trail:
+Offset: 0 -4.29 -.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 8.11 -.81 -.47
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -8.11 -.81 -.47
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
$Name: GTF Dragon V
$Short name: fighterR-3t
$Species: Terran
+Type: XSTR("Advanced Space Superiority", 2987)
+Maneuverability: XSTR("Average", 2988)
+Armor: XSTR("Average", 2989)
+Manufacturer: XSTR("Santiago-Fetter", 2990)
+Description: XSTR(" ", 2991)
$end_multi_text
+Tech Description:
XSTR("The new Dragon V class of superiority fighter is the newest ship in a line that started back in the Galactic Civil War, the Dragon I. Like its predeccesors, the line continues to be the pinnacle of TMF fighter development. With its high ranks for speed and manueverability,armor and loadout, it represents the fighter elite.", 2992)
$end_multi_text
+Length: 16 m
+Gun Mounts: 8
+Missile Banks: 3
$POF file: fighterR-3t.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.32
$Max Velocity: 0.0, 0.0, 80.0
$Rotation time: 3.0, 3.0, 6
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 3.25
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 35.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Subach HL-9" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks: ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Tornado" "Tempest" )
$SBank Capacity: ( 20, 20, 40 )
$Shields: 400
$Shield Color: 100 100 255
$Power Output: 2.25
$Max Oclk Speed: 120.0
$Max Weapon Eng: 170.0
$Hitpoints: 285
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 20.0, 20.0, 135.0
+Aburn For accel: 0.8
+Aburn Fuel: 350.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 35.0
$Countermeasures: 36
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-05
$Ship_icon: iconfighter2t-05
$Ship_anim: ssfighter2t-05
$Ship_overhead: loadfighter2t-05
$Score: 10
$Trail:
+Offset: 12.75 -3.25 -2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -12.75 -3.25 -2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 3.25 5.8 -6.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -3.25 5.8 -6.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10, 0.0
$Subsystem: communications, 10, 0.0
$Subsystem: weapons, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: engine01, 15, 0.0
$Subsystem: engine02, 15, 0.0
$Subsystem: engine03, 10, 0.0
$Name: GTT Corsair
$Short name: TTran
$Species: Terran
+Tech Description:
XSTR(The GTT Corsair is a heavy assualt troop transport, it's based on the obsolete GTT Elysium transport design chassis.
Redesigned with mutch heavyer armor , extra turrets and thrusters. And with it's optimized powergrid the GTT Corsair gields twice as mutch power output as the Elysium., 3060)
$end_multi_text
$POF file: GTT_Corsair.pof
$Detail distance: (0, 2000, 4000, 10000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.6
$Max Velocity: 0.0, 0.0, 45.0
$Rotation time: 4.0, 7.0, 6.0
$Rear Velocity: 0.0
$Forward accel: 6.0
$Forward decel: 1.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 200.0
$Expl damage: 200.0
$Expl blast: 500.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 16.0
$Max Oclk Speed: 55.0
$Max Weapon Eng: 0.0
$Hitpoints: 8500
$Flags: ( "transport" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2500
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 6.0, -90
$Closeup_zoom: 0.5
$Score: 20
$Subsystem: turret01, 15, 1.0
$Default PBanks: ( "Subach HL-7" )
$Subsystem: turret02, 15, 1.0
$Default PBanks: ( "Subach HL-7" )
$Subsystem: turret03, 15, 1.0
$Default PBanks: ( "Subach HL-7" )
$Subsystem: turret04, 15, 1.0
$Default PBanks: ( "Subach HL-7" )
$Subsystem: engine, 25, 0
$Subsystem: navigation, 15, 0
$Subsystem: communication, 5, 0
$Subsystem: sensors, 10, 0
$Subsystem: weapons, 10, 0
#End
$Player Ship Precedence: (
"GTF Dragon III"
"GTF Dragon IV"
"GTF Dragon V")
[endcode]
[/code]