Author Topic: PCS2 Release Candidate 1  (Read 18945 times)

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Offline Bobboau

  • Just a MODern kinda guy
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Re: PCS2 Release Candidate 1
does anyone have a problem model? I think I'll be able to work on this today
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learn to use PCS
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My latest build of PCS2, get it while it's hot!
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Offline chief1983

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Re: PCS2 Release Candidate 1
I've sent most of mine to Kazan, I can forward it to you if you want.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Bobboau

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Re: PCS2 Release Candidate 1
that would be nice. :)
be sure to tell me what's wrong with them.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TrashMan

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Re: PCS2 Release Candidate 1
Alas, is there any news for the colission detection bug?

I so wanted to get the new Galaxy out before christmas that I converted it in PCS1.. all looked well. Then I Re-edited all POF data in PCS2 and the colision problem returned. :(
Nobody dies as a virgin - the life ****s us all!

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Offline DarkShadow-

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Re: PCS2 Release Candidate 1
I once mentioned my problem with copying/adding turrets in PCS2, well, I tried the actual release candidate and, guess what:

Oh my GOD it's so HORABLE!!!
*ERROR*:Array out of bounds!
That's BAD!
(well, at least the error message is funny ^^)

This happens whenever I copy a turret-subobject, no matter what I do with the copy (renaming, relocating, doing nothing...). Well, there're some models that work, it's just random if they work or not. Whatever, here's a list of models that work and don't work, perhaps it's useful to know this when tracking down the bug.


Working:
GTD Boreas from Inferno R1
GTBC Blade by Trashman

Not Working:
GTCar Fury by Trashman
GTCa Galaxy v.1/2 by Trashman
Cobra Class Frigate by Trashman
GTD Sirona by c914
GTFg Retribution by Trashman
Blade v2 by Trashman
NTCv Echelon by Trashman
GTCv Reyena by c914
"The most exciting phrase to hear in science, the one that heralds new discoveries, isn't 'Eureka!' but rather 'hmm....that's funny.'" Isaac Asimov

 

Offline Kazan

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Re: PCS2 Release Candidate 1
thanks for the bug report.. please put it in mantis

i promise i'll make an effort to drag myself away from vanguard: saga of heroes and work on PCS2.... but we have 50% XP bonus until jan 3rd so i'm working on my crafters

yes.. yes. i sold my soul to MMOs.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: PCS2 Release Candidate 1
Sweet... I just realized you can add/delete subsystems now.  :nod:



...and you can move them between levels.
« Last Edit: December 25, 2007, 09:47:05 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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"Quick everyone out of the universe now!"

 

Offline chief1983

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Re: PCS2 Release Candidate 1
yes.. yes. i sold my soul to MMOs.

Frak.  We'll never get PCS2.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Kazan

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Re: PCS2 Release Candidate 1
nah.. you will - i must make myself code more for FS2 in the next year because i need to learn Taylor-fu and other gaming greatness as i should be graduating next december
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline chief1983

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Re: PCS2 Release Candidate 1
* chief1983 imagines a monkey walking across the stage, pausing, turning to the audience and going, "I know Taylor-Fu".
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TrashMan

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Re: PCS2 Release Candidate 1
*slams head against the table...again...and again*

Damn...collions..detection...damn...go-trough...faces!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Kazan

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Re: PCS2 Release Candidate 1
Ok.. so i'm looking through the code trying to find the cause of why the bounding boxes are switched..... needless to say it couldn't have been something easy like me swapping min/max on an asignment in conversion *Sigh*
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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Re: PCS2 Release Candidate 1
New build posted - any model with fux0red bounding boxes will need to be reconverted from COB - the bad bbox problem should not come back
« Last Edit: January 03, 2008, 08:21:46 am by Kazan »
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline chief1983

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Re: PCS2 Release Candidate 1
You're my hero Kaz.  :)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Goober5000

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Re: PCS2 Release Candidate 1
Cool. :) What was the problem?

 

Offline Kazan

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Re: PCS2 Release Candidate 1
Cool. :) What was the problem?

could not reproduce - but i had some stuff from trashman that let me compare models from old builds vs new and it seems that the older builds had a missing coordinate space conversion somewhere
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Col. Fishguts

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Re: PCS2 Release Candidate 1
So, does this only fix problems introduced by older PCS2 builds, or can we use this new build to fix POFs with faulty collision detection produced by the 3DS Max exporter ?
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Offline Kazan

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Re: PCS2 Release Candidate 1
you have to recompile the old ones

and PCS2 has always recompiled the 3DS max exporter's models.. it doesn't recognize that exporter as "valid" (ie it won't cache BSP from it)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Col. Fishguts

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Re: PCS2 Release Candidate 1
By recompiling you mean via COB in TS ?

Using COB means no smooth groups, which is the main reason I use the 3DS max exporter.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Kazan

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Re: PCS2 Release Candidate 1
no.. when PCS2 opens a POF it decompiles the BSP into PCS2's internal format, PMF.

While it's opening the POF it checks to see if it recognizes the compiler that generated the POF as valid (last version of PCS1, latest PCS2 compiler, or [V]'s compiler) if it recognizes the compiler it "caches" the BSP data, otherwise it discards it and recompiles the BSP on save.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir