Author Topic: How to use the mission editor?  (Read 3573 times)

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Offline Judas

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How to use the mission editor?
Hey,

I really like TBP but when I tried to use the editor to make my own missions, I get some truble.....
I mean, I can work with it, this is no problem, but when I save the mission an try to start it, i only get the message: "Connot find the data" and this ist my problem as well..... How can I play my own missions? In which directory should i save the missions? I use the newes version of TBP........


PS: I hope you can understand me, English isn't my motherlanguage.... Wenn hier jemand Deutsch spricht kann er auch auf Deutsch antworten (das macht das Verstehen leichter)

 

Offline jr2

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Re: How to use the mission editor?
\data\missions

Then load them in the Mission Simulator (unless you create a campaign file for them).

I'm sure someone else will give you more details...

But in the meantime, you could check the FSWiki (link is on the top of this page, it is called "FreeSpace Wiki")... on the right side of the FSWiki, click on "FRED" (that is the mission editor).

Oh, and :welcomeblue:

:D

 

Offline Judas

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Re: How to use the mission editor?
Quote
Then load them in the Mission Simulator (unless you create a campaign file for them).
KK, but how can I make a campaigne file  :confused:

Quote
But in the meantime, you could check the FSWiki (link is on the top of this page, it is called "FreeSpace Wiki")... on the right side of the FSWiki, click on "FRED" (that is the mission editor).
can you give me a link pls, i onla found a site full of questionmarks^^

 

Offline Hades

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Re: How to use the mission editor?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline karajorma

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Re: How to use the mission editor?
http://www.hard-light.net/wiki/index.php/Portal:FRED

While you're at it check the FRED section of my FAQ. There's a lot of info there and while it was written with FS2 in mind a lot of it is applicable to TBP or any other total conversion.


By default FRED saves to My Documents. It could be having trouble finding the mission there afterwards. Save to Data\Missions and you should be fine.
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Offline Vidmaster

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Re: How to use the mission editor?
KK, but how can I make a campaigne file  :confused:

there is a campaign editor (under "editors" ;7), which can be used to link single missions in your "missions" folder together.
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Offline jr2

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Re: How to use the mission editor?
That's under "editors" menu in FRED, that is.

 

Offline Judas

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Re: How to use the mission editor?
hmm okey....now I can test my missions, but there is one problem remain......

I cannot use a few variables for example... beam-free ;beam-free-all ;beam-lock ;beam-lock-all

And I think I know what the problem is, but I cannot find the solution:
http://www.pictureupload.de/pictures/211007125627_How_to.JPG

(srry I was not able to insert a pic)

I connot make this blue point.....and I think this is the reason (I hope this is the reason) why I cannot use those variables.....

 

Offline karajorma

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Re: How to use the mission editor?
If it's red that's simply because it's a directive. If it's because it's showing you the image of a red or black chain that means that you've chained the event to the one above it and it will only come true when the one above it does. Neither of those should prevent you from adding those SEXPs (chaining might prevent you from seeing that event work though).

Certain SEXPs are greyed out. I can't remember if beam-free stays greyed out until you actually have a ship with beams in the mission.

Oh and don't call it a variable. Beam-free-all, beam-free etc are SEXPs. Variable has a very specific meaning in FRED and you'll just confuse people if you misuse the word.
« Last Edit: October 21, 2007, 06:27:17 am by karajorma »
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Offline Judas

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Re: How to use the mission editor?
Midway..Omega-x...and Capital Ships of the Centauri have beam-weapons...or not? And beam-free-all is gray :confused:


maybe it is an oher problem? Can I write those Sexps under "arrival"? Or schould I write it somewhere els?

 

Offline jr2

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Re: How to use the mission editor?
Do you have the mission set to "beam-free-all ships by default"?  (I think that option is in the missions editor).

 

Offline Judas

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Re: How to use the mission editor?
Quote
Do you have the mission set to "beam-free-all ships by default"?  (I think that option is in the missions editor).
Ohhh no...thsi was the stiupid mistake...thank you very much^^


Can be closed


ohh one moment please...a last question: "How can I let fighters and Capital ships appear out of Hyperspace at the same moment?
« Last Edit: October 21, 2007, 07:17:10 am by Judas »

 

Offline IPAndrews

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Re: How to use the mission editor?
Give them all the same arrival cue. For example if you make the arrival cue of all the ships "has-time-elapsed 60" they will all appear after 60 seconds have elapsed.

Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

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Re: How to use the mission editor?
Ohhh no...thsi was the stiupid mistake...thank you very much^^

Nope. That merely allowed you to side-step around the stupid mistake. :p

Beam-free all etc need to be used in the Events Editor and not in a ships arrival cue. The arrival cue only accepts boolean SEXPs (i.e the ones that evaluate to true or false). To use an action operator you must go to the events editor and create an event like this

when
-has-arrived-delay
--Name of Ship
--0
-beam-free-all
--Name of Ship

In this case there is a way to avoid the problem in the mission editor but that won't always be true so it's best to learn the way to do it for every other SEXP.
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Offline jr2

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Re: How to use the mission editor?
Oh... I meant, if he had all ships beam-freed by default, wouldn't having a beam-free SEXP be redundant, and therefore not allowed?

 

Offline karajorma

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Re: How to use the mission editor?
Yeah, that's why it's side stepping the problem.

However if he wants to use any other action operator he's going to need to learn how to use the Event Editor and it's obvious from his question that he didn't know how to do that.

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