Author Topic: Iternal fighterbays worth it?  (Read 6600 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Iternal fighterbays worth it?
I like the updated Galaxy.  The bays look good.  If you can, make the back bays large.  One thing, I never liked the blue windows, so maybe a different texture?  Really good though, and it will match the Archangel (I even noticed they're sharing a nameplate).

Yeah, I may end up replacing those windows with something else. Looking for a good texture to do that..If not, I'll have o make one :P

Quote
Buh?! Nononono that's not what they're meant for at all!
Large overtiled polys will still look very much like large overtiled polys, no matter how good your normal map is. Normal mapping is intended to accentuate the existing greebles, NOT replace them.

Besides, the ship is texture tiled - not UVmapped. The main benefit normal mapping will provide to texture tilers is that the hull plating texture tiles will look better up close. At range, you're still very much relying on good greeblage to make your ship look real.

From looking at your ship there, I'd estimate the main hull has a polycount of approximately 2000ish? For a carrier sized vessel, that gives you a greeble poly budget of potentially 10-20 000 or more. Use it! Big grin

2160 polys not counting the engines and antennas for the hull.
8545 total with all the turrets and internal fighterbays and destroyed engine submodel.

Yeah, I know I got the budget, I just have no idea WHAT to add. It will come to me...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Iternal fighterbays worth it?
How about adding destroyed subsystem models? (sort of like the Boadicea... Closest we can get to geo-modding I guess)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Iternal fighterbays worth it?
I added destroyable engines, but I guess I cna add more...

Atm I'm not sure how to proceed, so I'll prolyl convert it now to have this version for usage, and I'll see about adding additional stuff later.

I kinda like the armored feel of the Galaxy and Archy and lots of grebling would only ruin my conception...unles I cna think of some really good looking  and belivable grebling.
Yeah, I know -  coolness factor > reality.
Meh.. I don't care.. will ponder on it some more.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Iternal fighterbays worth it?
How about some separation from the two main hull textures (the blue one and the grey one)?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Iternal fighterbays worth it?
Yeeees....that could work.
I'll experiment with some grebling to see what "works" and what not...but I'll leave that for version 2 :P
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Iternal fighterbays worth it?
the blue and grey separation doesn't work well...it's the placement of hte texttures..if culd work if I made the colo scheme a bit different, but since it's mostly around some edges hten beveling/extruding doesn't look good.


But how bout this? ;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Send in the TMF

  • 24
  • Alpha wing, i mean Alpha 1 go kill that
Re: Iternal fighterbays worth it?
Trashman, you amaze me every time i look at one of your models :D

Keep up the good work
TMF? what the hell is the TMF?