This just has various bug fixes compared to 2007-10-07, none of which are related to the normal map stuff (in case you were having problems before and think it might be fixed).
Windows buildLinux and OS X builds to follow tonight/tomorrow.
Normal map test pack (so there won't be any complaints about it not being here too

)
Changes include:
- minor performance boost for GLSL code path texture state handling (may be a little buggy, can't replicate)
- (possibly) working docking/docked model animations
- allow for model animations to work properly on indestructible subobjects
- fixed afterburner trails not working the first time a mission is played
- FRED hack/fix to allow it to run under Wine without requiring path hacks (for use under Linux)
- bug fixes for beam section cleanup that would break when using +remove
- fix for Mantis #1387 (add "2D Mission" checkbox to FRED mission specs window)
- fix for Mantis #1473 (ship-subsys-guardian-threshold SEXP crash)
- added KeldorKatarn's side-turret fix