Author Topic: Transparent textures?  (Read 1355 times)

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Offline Oddgrim

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Transparent textures?
Yup it's a question if it's possible to make textures transparent in FS2? (thinking in the lines of see through grids so on) And if so , how can you do it in blender?
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Offline Snail

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Re: Transparent textures?
I think you can by making part of the textures completely green.

 

Offline Oddgrim

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Re: Transparent textures?
I think you can by making part of the textures completely green.

really? thanks gonna try that out now.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Vasudan Admiral

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Re: Transparent textures?
Err, nono - that only works for 8bit PCX files - which you really shouldn't be using at all nowadays.

To get transparency happening in game now you will typically use the alpha channel of your ships main hull map - you put in a greyscale copy of your map where white represents the fully opaque parts and black is completely transparent. Once done you save it as a DDS with DXT5 compression. (Ie, don't use DXT1 (no alpha) or DXT3 (crappy alpha, no size benefit) compression)

Keep in mind though that FS does not yet handle transparency very well. It's got everything to do with what order FS finds and renders the various parts of the hull, but if you find you're getting weird transparency related errors, it'll more than likely mean you need to re-convert to fix it. I don't have time to explain the ins and outs of this stuff now sorry, but search for threads about making glass work on cockpits for more info. :)

Failing that I should have time to give more info in a couple of days.
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Offline Snail

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Re: Transparent textures?
Err, nono - that only works for 8bit PCX files - which you really shouldn't be using at all nowadays.

Umm... TrashMan uses them and they look fine...

But the VA's word is law! :shaking:

 

Offline Vasudan Admiral

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Re: Transparent textures?
As far as I'm aware, Trashman still uses mostly 8bit PCX textures. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities