Author Topic: 2007-10-28 stable branch (Xt version)  (Read 68728 times)

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Offline ARSPR

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Re: 2007-10-28 stable branch (Xt version)
Nope. MVE is the original FS2 format and it always will be supported. Why should you drop it?
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
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    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Offline CKid

Re: 2007-10-28 stable branch (Xt version)
Quote
Check which kind of movie files you have and grab the ogg version from the Upgrade area in forums. ( :( Sorry I can't remember an exact link, ask in that area where can you get them)

Found the links here: http://www.hard-light.net/forums/index.php/topic,44291.80.html but all the links are dead.
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Offline jr2

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Re: 2007-10-28 stable branch (Xt version)
Someone with Turey's Installer go search the \Installer directory for text files containing "ogg".  find the one that has the address where they're downloaded from.  Post it here, using [url=http://url.com/path/file]click here[/url]  If not, I'll do it when I get home.

 

Offline karajorma

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Re: 2007-10-28 stable branch (Xt version)
AVI alone. MVE has not been dropped.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline ShivanSpS

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Re: 2007-10-28 stable branch (Xt version)
Why MS Sam is broken in every 3.6.10 build?

 

Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Everyone hates Sam. :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline taylor

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Re: 2007-10-28 stable branch (Xt version)
Why MS Sam is broken in every 3.6.10 build?
Because I don't make non-release builds with speech or voice recognition support (unless I happen to be testing either one of those features for bugs/fixes).

 

Offline MP-Ryan

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Re: 2007-10-28 stable branch (Xt version)
For those having problems with ATI graphics cards and GLSL, I may have a fairly simple solution. This is a solution for those whose game consistently crashes on startup with the error message saying there was a problem with module atioglxx.dll

The only part of the drivers that seem to be having problems is atioglxx.dll, so all that is needed is an older version of that file. Searching around I found one that works for me here:

http://nwvault.ign.com/View.php?view=Other.Detail&id=1222

Download this dll and put it in your Freespace 2 folder. The game will then use this dll instead of using the newer version from the drivers, and hopefully the game should now be able to run with GLSL and normal mapping enabled.

I can't guarantee this will work for everyone but it worked for me.

I attempted this with my 9500Pro.  No dice.
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Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Yeah, well, 9500s suck anyways. :nervous:

[EDIT] I got my 8600 working on 163.75 drivers. GLSL works now, but for some strange reason I get massive drops in FPS, from, say, 80 to 20-30 whenever a subspace vortex opens up or a ship fires a beam or a destroyer explodes. The drop is also accompanied by severe hanging.
« Last Edit: November 30, 2007, 08:01:22 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Zacam

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Re: 2007-10-28 stable branch (Xt version)
Well, it's an 8600, they suck anyway. :eyeroll:

Seriously, there's going to be a bit of drops until things get ironed out, that's why this is not an official release.

And to point out, my 8500, 9600 XT, GeForce 5700 and 8800 all suffer the exact same issues unter the exact same circumstances, so it's nothing card related.
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Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
Well no duh, I can play games more graphically intense than this game with very little framerate drops.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Turambar

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Re: 2007-10-28 stable branch (Xt version)
any chance of normal maps working nicely on my poor old x600 in the future?
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Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
For those having problems with ATI graphics cards and GLSL, I may have a fairly simple solution. This is a solution for those whose game consistently crashes on startup with the error message saying there was a problem with module atioglxx.dll

The only part of the drivers that seem to be having problems is atioglxx.dll, so all that is needed is an older version of that file. Searching around I found one that works for me here:

http://nwvault.ign.com/View.php?view=Other.Detail&id=1222

Download this dll and put it in your Freespace 2 folder. The game will then use this dll instead of using the newer version from the drivers, and hopefully the game should now be able to run with GLSL and normal mapping enabled.

I can't guarantee this will work for everyone but it worked for me.

I attempted this with my 9500Pro.  No dice.

I tried both this and rolling back to an entire Catalyst 6.4 install, from NGO Optimized Drivers.  Neither worked, but, they did cause errors in different stages of the process.  Some later, some sooner.  Once again though, I now have broken Direct3D 7 support on my pc, so I'm done messing with all these friggin driver reinstalls.  Gonna have to reformat to fix it again.
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Offline Macfie

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Re: 2007-10-28 stable branch (Xt version)
The normal maps work with my x700 but I had to turn off GLSL.  I haven't tried the dll
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Offline MP-Ryan

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Re: 2007-10-28 stable branch (Xt version)
The normal maps work with my x700 but I had to turn off GLSL.  I haven't tried the dll

Errr... GLSL is required in order to get the shader effects from the normal maps I thought?

Anyway, yeah, if I turn off GLSL all is well with this build.  9500s don't have SM3 support, so it doesn't appear that any amount of workarounds are going to get GLSL running on this card anytime soon.

Have to wait for a new build I guess =)
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Offline Cobra

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Re: 2007-10-28 stable branch (Xt version)
He's getting the textures that go with the normals, but none of the shader mapping.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Macfie

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Re: 2007-10-28 stable branch (Xt version)
I tried the dll file that dmart04 posted and everything works now shading included. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
I tried the dll file that dmart04 posted and everything works now shading included. 

What driver version are you using, and what card do you have?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Macfie

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Re: 2007-10-28 stable branch (Xt version)
ATI X700 pro with catalyst 7.10
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline chief1983

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Re: 2007-10-28 stable branch (Xt version)
Yeah, I tried it with my 9800 Pro and the 7.10 drivers and it didn't seem to work for me.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays