Author Topic: Hyperspace vortexes too big  (Read 10069 times)

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Offline Skullar

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Hyperspace vortexes too big
I noticed that the hyperspace vortexes that used to be fine in previous releases seem to be WAY too big now....
They all appear many  times bigger as they should.

 

Offline Vidmaster

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Re: Hyperspace vortexes too big
I noticed during the development of my recent campaign, that a 1000m 2d jumpeffect works well inside the jumpgate but when I replaced them with a 3d, it looked like the jumpgate jumped and I had to scale it down to 650m.

Maybe it has something to do with that ?

Moderator edit: Interested in this thread? Then also read this thread: http://www.hard-light.net/forums/index.php/topic,50861.0.html
« Last Edit: December 10, 2007, 02:05:46 am by IPAndrews »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
similar effect. I don't know if this is a fresh bug or if it has been done on purpose.
When using custom Jumppoints it's no problem, but when ships jump in and out of their own, their jumppoints are WAY too exaggerated. Anyone else noticed ?

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
The change happened when we moved to the new 3D warp effect model. Which is generally an improvement. It's just the size thing. The person you need to bug about it is Asprin. The effect comes from his Minbari Project team. I will give you his ICQ# when I get chance.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
Ian, I am sure I have seen the 3d-model ingame with correct scaling. Just like the one who did the BABYLON_FLAIL video you all know...

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
Why don't you investigate? If you can provide fixed files I'll ensure they are in 3.4a.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
I would, but I am afraid I have no idea where to start. Not my area of expertise.

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
No. Me neither.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
 :mad2: Supersized jumppoint vortex and missing glowmap support make Skullar go crazy  :mad2:
 
It's convenient to complain when you are not the one supposed to clean up the mess, but someone has to say something !!!  :hopping:

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
Say what you like. Just don't expect me to fix it.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline jr2

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Re: Hyperspace vortexes too big
If you get Asprin's ICQ #, and no one else here wants to, I can contact him.

 

Offline Cavane

  • 26
Re: Hyperspace vortexes too big
Say what you like. Just don't expect me to fix it.

I sense the tone of someone who's troubleshot enough TBP issues for one lifetime.

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
That's not it. It's just I don't have the time. If you guys provide an improved warpin model, one from an earlier version of the mod or a rescaled version of the new one by Asprin, then I will ensure it goes in the download. But that's the best I can offer. It's put up or shut up time people. If something's bugging you you're going to have to do some work to fix it yourselves now.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Asprin

  • 27
Re: Hyperspace vortexes too big
Quote
The effect comes from his Minbari Project team.

Well, the size of hyperspace vortex has been corrected up to actual (as Ian asked me day ago), however we're still working on warp out physics. The vortex also will has minimum size for all ships smaller then a jumpgate, vortex for other ships will depend on its x/y/z size.
QuantreTech Studios

 

Offline Asprin

  • 27
Re: Hyperspace vortexes too big
...I hope this size is actual: http://fsdnl.jino-net.ru/warpin.avi
QuantreTech Studios

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
WOW !!!!!  Is this TBP ingame ? 
Cooooooooooooool , and the ships are also "fast" when coming out of hyperspace.

Thats just GREAT man !!!!
How can I thank you ?

 

Offline Asprin

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Re: Hyperspace vortexes too big
Quote
Is this TBP ingame ?
Yes. But remember - work is still in progress. Warp in is ok, but warp out is not.

QuantreTech Studios

 

Offline IPAndrews

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Re: Hyperspace vortexes too big
More important than your custom built gam engine Asprin, please can you provide a resized version of your 3d warp pof which results in a smaller vortex. As you can see, people think the current one is rather big. This is a pressing matter. While your custom game engine is something for later.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
Re: Hyperspace vortexes too big
The vortexes I have ingame are MANY TIMES the size of the one you see in his beautiful vid.
So, I wondered if I just have a strange bug.

 

Offline Asprin

  • 27
Re: Hyperspace vortexes too big
Quote
your 3d warp pof

Ian, it is not pof model. It is cpp changes.
QuantreTech Studios