Author Topic: just another question...  (Read 1206 times)

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Offline Skullar

  • 29
just another question...
what the hell is shine mapping ????

I know its enabled via the "specular" feature, but what exactly does it do ?

  
Re: just another question...
Makes things shiny, perhaps?  :D

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: just another question...
Shine maps set the shinniness from direct light sources. A fully shiny metal would have a full white shine map (R=G=B=255). A gold surface, (with yellow brights), would be, more or less, R=G=255, B=0.

Test how the game looks with or without -spec flag. Also read Texturing section in Wiki

Also notice that shine map alpha channel is used to set the amount of environmental mapping reflectiveness (-env & -alpha_env flags). A full white alpha channel, which was unused before 3.6.9. build, cause the full background mirror effect that some models in Media vps 3.6.8 zeta have.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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