how do you remove the model's thrusters?
Use a model without thrusters, IE, a modified capship.
You need a specialized, textureless, thrusterless cameraplane. I've used a modified Sathanas blip fine.
From what I remember, this doesn't work well. There is a slight delay between when the every-time fires and when the camera is actually set, resulting in a highly stuttering animation.
There is about a quarter second delay after the everytime is
first called, but once you get over that I've been able to make some smooth and quite cool motion cutscenes. The stuttering is likely from the erratic movements of the camera ship.
As for Skullar's question, I haven't bothered with that much, but you have two options that I've succesfully used:
- Plan a waypoint path and use cap-waypoint speed, or just tell the camera plane to guard the ship in question. This will also allow the camera to rotate around the ship if used properly.
- Use every-time > set-camera-position > get-object-x (or y or z) > - (minus sign) > (object) > (the distance you want the camera to be from the object). This gives you jumpy results for anything except a chase or head-on shot.
I have a mission that showcases all this, and you will see some of this stuff in Shadows of Lylat. So hopefully I get off my ass and post it tomorrow.