I kind of had a brief idea for a campaign set almost immediately post-Capella, focusing on almost all of the "canonical" non-Shivan villains of the two games. It'd be set in a region of several systems who are in a tumult because there's a lot of anger and fear at the GTVA after it somehow didn't do a good job in settling the refugees and recovering from the attempted Shivan invasion.
So you'll play a pilot in a squadron doing some peacekeeping/insurgency-fighting. The enemies could be-
NTF Remnants: Since Bosch basically flew away into the nether, they dropped most of the pseudo-mysticism for political ideology- relocating the capital to Polaris, a semifascist Neo-Terra order, anti-Vasudanism, etc.
Pirates: A generic term for criminals with ships. Smugglers, bounty hunters, renegades, Mafia Cowboy Bebop-styled "syndicates in space", plus some idealistic independent raiders who read too much Robert Louis Stevenson.
Hammer of Light: Again, Vasudans are usually much less fractious than Terrans, but there's always the one bad apple of fanatics...
GTVI: They obviously are kept on a shorter leash than their predecessor agency, but my idea is that due to the shaky nature of the region, they're given more authority to act against insurgents, sometimes causing them to get into fierce disagreements with the conventional military (which you are a part of). That might lead to a few firefights, quite nasty.
Secessionists: Perhaps some people have had enough of the GTVA, and want to bring back the Adhara Coalition, Antares Federation, Luyten New Alliance, Regulus Syndicate, etc. They may or may not collaborate with Neo-Terran remnants, but they'll likely to fight against them and with each other, actually, since they would call for local autonomy.
Thoughts?