Author Topic: Error: Can't open model file <none>  (Read 5234 times)

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Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
Okay, now I'm completely confused.

I created a new mission in FRED and added the same 4 ships that were used in my other mission. This new mission works fined with no errors.

The old mission, however, still fails with the model error.

On the bright side, the error seems to be fixed, except for the problem of my other mission (which took hours to create) still won't work. But the error must not lie in the VP file as originally thought, otherwise this new mission would throw up an error too, right?

Well... back to the drawing board I suppose. I hate unsolved problems.


P.S. Yes, I am using the Ajax, Formidable, HHaifra, and Nimitz.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
New error info.

I ran the debugger on my specific mission. This is what happens:




Warning: Invalid subobj_num or model_num in subsystem 'engine04' on ship type 'Kavor'.
Not linking into ship!

(This warning means that a subsystem was present in vampire-shp.tbm and not present in the model
it should probably be removed from the table or added to the model.)

File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 5690
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fred2_open_3_6_9_debug.exe 0052df38()
    fred2_open_3_6_9_debug.exe 005366bc()
    fred2_open_3_6_9_debug.exe 004ee3bf()
    fred2_open_3_6_9_debug.exe 004ee297()
    fred2_open_3_6_9_debug.exe 004f14f6()
    fred2_open_3_6_9_debug.exe 004f3ad4()
    fred2_open_3_6_9_debug.exe 004f5767()
    fred2_open_3_6_9_debug.exe 004f5726()
    fred2_open_3_6_9_debug.exe 004f65a8()
    fred2_open_3_6_9_debug.exe 00433424()
    fred2_open_3_6_9_debug.exe 00432908()
    fred2_open_3_6_9_debug.exe 009d6e16()
    fred2_open_3_6_9_debug.exe 009dd0b5()
    fred2_open_3_6_9_debug.exe 009e9095()
    fred2_open_3_6_9_debug.exe 009f53b9()
------------------------------------------------------------------


The funny thing is that the tbm referenced above (in this case the vampire tbm) will be replaced by whatever tbm is last on the list alphabetically if I delete the vampire tbm. This error happens 4 times, on all 4 engines of the Kavor.

I'm not sure what this means, but maybe it can be useful...?
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
I'm uploading some fixes, it'll be a little while (upload is slow)

As for it saying about the vampire, i think thats been messed up for ages, since the warning is concerning about Kavor and not the vampire.
As for that warning, I'm not sure exactly what's going on there.  The table has four engine entries and the model has four engine special points and 4 thrusters  :confused:  Personally, I'd ignore it for the time being.

When I get my new video card I'm going to go over all the ships give them normal maps and hopefully clear up any issues like this.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
I've pretty much confirmed that whatever this problem is, it HAS to be this specific mission file. I'm not getting the error anymore when I create anything new.

I just wish I knew of a way to save this mission... the events took forever to script.


***Edit*** Now ALL the missions are throwing up the error again... damn, I give up.
« Last Edit: December 02, 2007, 10:47:33 pm by CaptainX »
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
I've pretty much confirmed that whatever this problem is, it HAS to be this specific mission file. I'm not getting the error anymore when I create anything new.

I just wish I knew of a way to save this mission... the events took forever to script.

Ugh that sucks... I really liked your autolaunch  :yes:  (wish there was an easy way to boosted launch of fighter like in Prophecy)  Also is it just me or are the missiles overly deadly?  The strange thing is their stats are identical to those of saga, and I can chew through saga ships without taking much damage, but when attacked by my missiles YOUCH.

LOL I nominate you as my debugger  :P
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
I have no idea where the problem is, since now every mission throws up the model error.

I have discovered that I can break into the debugger and continue the mission. I've also discovered that if I try to select my ship's weapons, it throws up a WHOLE BUNCH of "none" model errors.

Should the guns that are listed in the confed weapons table have models?
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
Is this occuring with weapons like lasers? (stuff that comes with saga)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
I have no idea, it doesn't give any details as to which weapons are causing the errors. As soon as I go to the weapons screen, it throws up tons of them.

I guess I uninstall Saga completely and reinstall it... for the second time today. Maybe that will fix it.

I'll have to worry about that tomorrow, though. I gotta get some sleep... gotta be at work in 7 hours.

I'll post here when I have more info. Let me know if you release any updated versions of your files.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
Have a good night,  taking some time off might give a new idea whats causing the problem. 

I've already updated stuff, http://www.hard-light.net/forums/index.php/topic,45276.msg1025382.html#msg1025382
Worst case scenario, remove my mod, and test with just saga stuff.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Error: Can't open model file <none>
I got that error several times. It's irritating to say the least and I found 3 ways to get rid of it:
- table change (usually some redicolous, uninportant trinket)
- exe change
- new mission
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Error: Can't open model file <none>
Do you have 3D ship selection on ? mv_core.vp fixed this problem to me when Blue Planet done that . Dunno about WCS .

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
Okay new update.

I completely uninstalled WC Saga and all mods.

I then reinstalled Saga and all mods. The old mission throws up the model error, and any new ones created do also.

I am completely at a loss on how to fix this problem. If someone wants me to send them the weapons table file that I believe is causing this error, send me with your email and I'll send it to you. Maybe someone else can find the problem.

Until then, I'll just have to keep hitting OK on the error message. That at least lets me back into the game. It really lowers the mission quality, but they are still playable.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
If anyone thinks this might help, the model error comes up exactly twice each time I start a mission.

Could mean that there are two entries somewhere where there should actually be a model file... I dunno.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
Try using this build and see if it occurs: http://icculus.org/~taylor/fso/willrobinson/Xt1126-win32.rar
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
That particular build does NOT cause the model error on any of the missions... so what does that mean? LOL.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
Your cursed  :lol:   Honestly i don't know, i've been using taylors builds since he is doing stuff for saga.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Error: Can't open model file <none>
Can you, by chance, give me a run down on what is different in this build than in the original SCP build? I'm thinking of replacing my original FS2 install with this one as well, after seeing the new options in FRED.

Well, at least all the errors are gone... and I like this build better anyways  :lol:
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 
Re: Error: Can't open model file <none>
You'll have to ask taylor, although some stuff is probably private for saga.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Error: Can't open model file <none>
Hello. I am in fact one of those people who fixed it by myself with no explanation :p
My problem was that I changed the primary graphic to a pcx when I was customizing a weapon. It kept looking for a model called <none> for a long time, severely pissed me off and then I simply converted the graphic to a dds. Problem solved. Weird.  Hope this helps! :D
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 
Re: Error: Can't open model file <none>
You know what... I bet that could be it, theres two or three pcx files in the effects folder.  I couldn't convert them to dds and keep their transparency.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"