Author Topic: Adding extra turrets on existing ships  (Read 4241 times)

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Adding extra turrets on existing ships
How can I add extra flak cannons onto the leviathan?

 

Offline Wanderer

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Re: Adding extra turrets on existing ships
By first converting the model from .POF into something editable like .COB and then adding new turret models into the hull. Then converting the model from .COB to .POF and setting up the proper subsystem entries (both in .POF and ships.tbl files) for the turrets will do it.
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Offline Nuke

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Re: Adding extra turrets on existing ships
it might be possible to do it with scripting also. it was supposed to be a planned feature of my advanced turret script. but i stopped working on it to develop other scripts. maybe il pick it up again.

the idea was to create a ship (whos model is really just a turret) and spawn it on the surface of a ship at mission start. ive never actually tested it. i can imagine having trouble with colisions. one of the main uses i came up with was the idea of letting little beam cannon wielding shivans run around on the surface of capships to shoot at passers by.
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Re: Adding extra turrets on existing ships
How can I convert POFs to COBs?

 

Offline Koth

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Re: Adding extra turrets on existing ships
Use PCS or PCS2. PCS2 is the newer and better but it still has some quirks so I recommend PCS. Look for it in the Freespace Wiki.
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Re: Adding extra turrets on existing ships
How would I work with something as big as a Hecate?

 

Offline TrashMan

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Re: Adding extra turrets on existing ships
The same way :)
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Offline Nuke

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Re: Adding extra turrets on existing ships
just work big :D
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Re: Adding extra turrets on existing ships
Also you'll have to reset the existing turrets hierarchy, correct?
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Offline Nuke

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Re: Adding extra turrets on existing ships
depends on how good kazan's new converter is.

still i think it would be easyer to just make a new ship from scratch than to edit an existing ship.
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Re: Adding extra turrets on existing ships
How would I change the position of existing turrets on existing ships?

 

Offline TrashMan

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Re: Adding extra turrets on existing ships
B moving the turret subobjects.
Note that if you change their orientation/facing, you'll have the change the POF data to account for that. But as long as you just move the turret without rotating it, the existing POF data should work.
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Re: Adding extra turrets on existing ships
Doesn't seem to work in PCS2. I can't save the .POF
« Last Edit: December 05, 2007, 02:24:43 pm by AllStarZ »

 

Offline TrashMan

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Re: Adding extra turrets on existing ships
No, you use PCS to export the model in .cob format and then you add new turrets in truespace. :p

But, for fighters, you can add new gunpoints in PCS wihtout that hassle, since gunpoints don't require models for them, unlike turrets.
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Re: Adding extra turrets on existing ships
No I mean moving the turrets around. You can do it in PCS2 but it won't save for some reason.

 

Offline TrashMan

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Re: Adding extra turrets on existing ships
Never tried moving them in PCS2...you say it won't save? Won't save at all or won't save only when you move turrets?
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Re: Adding extra turrets on existing ships
It just simply freezes at detail-0 when saving whether I make a change or not. After a few moments the program crashes.

 

Offline TrashMan

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Re: Adding extra turrets on existing ships
It does that regardless if you move turrets or not?

Eitehr the model is b0rked, or PCS2.. try using PCS1..it's more stable from my experience and FAR less buggy.
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Offline Vasudan Admiral

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Re: Adding extra turrets on existing ships
Do you have the latest version? Check that it's this one here: http://www.hard-light.net/forums/index.php/topic,50099.0.html

I tested this the other day with moving the orions turrets around and saving - it worked fine for me using that PCS2 version.
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Re: Adding extra turrets on existing ships
Thanks.

By the way, is it possible to change the facing direction of blobs?
« Last Edit: December 07, 2007, 10:56:03 pm by AllStarZ »