Found fs2_open under C:\Games\FS2\data. Full text follows:
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
-mod JAD,FS2_Open
Building file index...
Searching root 'C:\games\fs2\JAD\'
Searching root pack 'C:\games\fs2\JAD\JAD_SE.vp'
Searching root 'C:\games\fs2\FS2_Open\'
Searching root pack 'C:\games\fs2\FS2_Open\mp-710_adveffects.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mp-710_effects.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mp-710_models.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mv_core.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mv_effects.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mv_models.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mv_music.vp'
Searching root pack 'C:\games\fs2\FS2_Open\mv_textures.vp'
Searching root 'C:\games\fs2\'
Searching root pack 'C:\games\fs2\root_fs2.vp'
Searching root pack 'C:\games\fs2\smarty_fs2.vp'
Searching root pack 'C:\games\fs2\sparky_fs2.vp'
Searching root pack 'C:\games\fs2\sparky_hi_fs2.vp'
Searching root pack 'C:\games\fs2\stu_fs2.vp'
Searching root pack 'C:\games\fs2\tango1_fs2.vp'
Searching root pack 'C:\games\fs2\tango2_fs2.vp'
Searching root pack 'C:\games\fs2\tango3_fs2.vp'
Searching root pack 'C:\games\fs2\warble_fs2.vp'
Found 21 roots and 11840 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
Actual WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel 915G
OpenGL Version : 1.4.0 - Build 4.14.10.4277
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Unable to find extension "GL_APPLE_client_storage".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Unable to find extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Unable to find extension "GL_EXT_texture_lod_bias".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8
Max elements vertices: 1024
Max elements indices: 1024
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
Unable to parse scripting.tbl! Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM => Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
TBM => Starting parse of 'mv_missiles-wep.tbm' ...
TBM => Starting parse of 'mv_flak-wep.tbm' ...
tga: Couldn't open 'Yellow_glow.tga'
couldn't find particle pcx for Standard Flak
couldn't find ani for Standard Flak
Int3(): From j:\src\cvs\fs2_open_3_6_9.final\code\globalincs\windebug.cpp at line 1227