Correction, a former staffer looked at porting it to the ps2 linux kit, but

of the same challenges would present themselves. Mostly around memory and graphics.
If a newer console were more open in terms of development, that might be realistic, but the PS2 has

of limitations in memory and

of specific issues with its "video card" that would be a pretty big deal to resolve with the SCP engine. You only have a limited amount of memory to work with, and that has to power the game as well as the graphics, so you end up doing

of swapping, loading from disk, etc.
If anyone has a linux kit and wants to try again (the linux kit came with a bunch of architecture docs), I could possibly help test, but I think I am the only staffer with one and its well beyond my skills.
And keep it civil, if you want to whine about consoles, go do it in the gaming forum.