Author Topic: FS2 on Playstation 2 (Is it Possable)  (Read 10865 times)

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Offline Fozzy

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FS2 on Playstation 2 (Is it Possable)
Would it be insainly difficult to put FS2 (well total conversions like Galactica) on a DVD that runs on a playstation 2

found some info about making PS2 Games...

http://www.gamedev.net/reference/programming/features/ps2gp1/
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Offline Inquisitor

Re: FS2 on Playstation 2 (Is it Possable)
a former SCP staffer looked at this a while back, if I recall, it would be complicated.
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Offline Polpolion

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Re: FS2 on Playstation 2 (Is it Possable)
How about we port PS2 to FS2 instead? :p

 
Re: FS2 on Playstation 2 (Is it Possable)
Four words. Shut. The. ****. Up!

Honestly, hasn't there been enough blasphemy in regards to porting FS2 to a console. ENOUGH ALREADY!

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Offline Unknown Target

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Re: FS2 on Playstation 2 (Is it Possable)
How about keeping it civil, spartan?


On topic: Meh, not a big fan of the idea myself.

 

Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
what kind of crap can you plug into a ps2's usb ports? a keyboard and a good joystick perhaps?
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Offline terran_emperor

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Re: FS2 on Playstation 2 (Is it Possable)
While id appreciate FS/FS2/ST:R/the Inferno series/Darius' Blue Planet series on PS2 - it ain't going to happen
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Offline jr2

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Re: FS2 on Playstation 2 (Is it Possable)
AFAIK the max res you'd get out of a PS2 would be 640x480 or 720xsomething or another... that's the standard TV res.  Who'd want that??

 

Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
Eugh... Still, might be good on a PS3 - High-Def FS2 on a 60" plasma. ;7
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Offline n0s

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Re: FS2 on Playstation 2 (Is it Possable)
Eugh... Still, might be good on a PS3 - High-Def FS2 on a 60" plasma. ;7

connect the plasma to your pc ;)

 

Offline TrashMan

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Re: FS2 on Playstation 2 (Is it Possable)
Assuming you COULD port it to PS2, how would you handle all the controls? :wtf:
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Offline Inquisitor

Re: FS2 on Playstation 2 (Is it Possable)
Correction, a former staffer looked at porting it to the ps2 linux kit, but alot of the same challenges would present themselves. Mostly around memory and graphics.

If a newer console were more open in terms of development, that might be realistic, but the PS2 has alot of limitations in memory and alot of specific issues with its "video card" that would be a pretty big deal to resolve with the SCP engine. You only have a limited amount of memory to work with, and that has to power the game as well as the graphics, so you end up doing alot of swapping, loading from disk, etc.

If anyone has a linux kit and wants to try again (the linux kit came with a bunch of architecture docs), I could possibly help test, but I think I am the only staffer with one and its well beyond my skills.

And keep it civil, if you want to whine about consoles, go do it in the gaming forum.
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Offline Mobius

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Re: FS2 on Playstation 2 (Is it Possable)
I don't like the idea but...is it impossible to import models, music files and such from a PS2 game and use them in FreeSpace?
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Offline BlackDove

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Re: FS2 on Playstation 2 (Is it Possable)
That'd be illegal as far as I'm aware.

And I  don't see what'd be wrong with FS2 on PS2. It'd be a pain to DO, but whoever is willing to walk through fire is their concern.

 

Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
Eugh... Still, might be good on a PS3 - High-Def FS2 on a 60" plasma. ;7

connect the plasma to your pc ;)
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Offline IceFire

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Re: FS2 on Playstation 2 (Is it Possable)
Four words. Shut. The. ****. Up!

Honestly, hasn't there been enough blasphemy in regards to porting FS2 to a console. ENOUGH ALREADY!
Spartan, consider this a warning.  This sort of behavior is not warranted and I'd ask that you please keep such comments to yourself.  If you have nothing constructive to add to the topic let it be.
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Offline Mobius

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Re: FS2 on Playstation 2 (Is it Possable)
That'd be illegal as far as I'm aware.

I see, I dind't take that aspect in consideration.

And I  don't see what'd be wrong with FS2 on PS2. It'd be a pain to DO, but whoever is willing to walk through fire is their concern.

Is it possible to do something to port FS2 on PS3? The PS2 is becoming outdated.
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Offline Nuke

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Re: FS2 on Playstation 2 (Is it Possable)
wasnt the ps3 dual cored with an array of vector processors added in? freespace would need to make uses of those cores to run any good on it. adding in multi core support to the code base would be a good idea anyway and would improve performance further on my system :D

the console should have interfaces for standard input such as usb. maybe you can use sdl or whatever for that. it natively supports most joysticks no matter what platform youre on, usb keyboards should be handled as well.

comes with a hard drive, theres your mod support :D

for performance you would need to reduce textures and use more aggressive lod-ing. as far as that goes, just normal map the retail models.

sounds like a pita if you ask me.
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Offline colecampbell666

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Re: FS2 on Playstation 2 (Is it Possable)
wasnt the ps3 dual cored with an array of vector processors added in? freespace would need to make uses of those cores to run any good on it. adding in multi core support to the code base would be a good idea anyway and would improve performance further on my system :D

the console should have interfaces for standard input such as usb. maybe you can use sdl or whatever for that. it natively supports most joysticks no matter what platform youre on, usb keyboards should be handled as well.

comes with a hard drive, theres your mod support :D

for performance you would need to reduce textures and use more aggressive lod-ing. as far as that goes, just normal map the retail models.

sounds like a pita if you ask me.
Pita? Is Mobius getting to you? You're starting to smatter your speech with Italian.

But yeah, single core is phased out, we'd do well to go multi-core.

And the PS3 has eight cores, all clocked at 65 Mhz or something.
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Offline Mobius

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Re: FS2 on Playstation 2 (Is it Possable)
Since when "Pita" is Italian? :wtf:
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