Author Topic: Campaign Idea - Five Year Plan  (Read 3250 times)

0 Members and 1 Guest are viewing this topic.

Campaign Idea - Five Year Plan
A lot of Post-Capella campaigns have been done where the GTVA has fully recovered (and then some in most cases). I've long had the idea to try and do a campaign that features the Reconstruction immediately after the end of Freespace 2. Well, the first prequel-ish chapter starts immediately after, parts 2 and 3 are respectively 3 and 5 years after (and there may be more chapters after that). I really wanted to explore how the GTVA might recover its strength enough to field the kind of ships we see in Inferno or Blue Planet (especially inferno, all those Carriers and super Destroyers, and the Sol Gate must had cost as much as several fleets). I'm still ironing out the plot, but basically with the Shivan threat over, the governments realize the Terran-Vasudan warmachine can't be pushed much further, and a revolutionary plan is started. All (or almost all) capital class ship production is halted, and many of the shipyards are converted as production shifts to government sponsored construction of civilian craft - miners, construction ships, freighters. Existing ships are still maintained along with recommissioning many older crafts to provide internal security. The resulting program results in an economic explosion, as the system feeds itself: it products facilitate the construction of more shipyards and more ships to be put to work at those shipyards.

However, the GTVA has hardly gone quiet even though there aren't massive fleets flying around the galaxy. After the Terran-Vasudan War, the Neo-Terran rebellion, and two wars with the shivans, Terran and Vasudan military thinkers alike know that some conflict is bound to occur. In anticipation the military institutes everything that can be done in preparation without the large scale use of the now very occupied shipyards. Pilot training intensifies, after realizing that the pilots of the GTVA were the deciding advantage held over the Shivans (someone realized the Alpha 1 factor? :P ). Even though there aren't yet ships for them to operate,  countless reserve personnel are trained for operating military vessels. Scientists labor constantly on developing the next generation of military craft. The one military asset in current production are defensive equipment. Alastor turrets and even handfuls of Mjolnir Beam Turrets are pumped out to secure key positions. Since there is no significant fleet surviving, jump nodes leading to unknown space along with popular shipping routes are secured, using the freshly made defensive equipment. Several meson bomb-loaded capital ships sit on standby, and of the new systems discovered, two were sealed for undisclosed reasons. Public sentiment has tilted against the use of these ships except in dire emergencies, and there now exists very strong pressure against sealing off any further nodes. Political compromises eventually lodged the remaining meson-ships so deep within GTVA space, and so secured into depots, that it would be several months before one could be deployed.

Military analysts realize one key weakness however, in the event of a surprise hostile encounter, the limited current fleet assets will need to buy enough time for the shipyards to once again shift to military production. It will take an estimated five years for fleet strength to be rebuilt to full capacity, and in that time the safety of the Galactic Terran Vasudan Alliance will fall mostly on the shoulders of the brave pilots... Many refer to this plan as the "Five Year Plan."

One other problem already exists, the large number of vulnerable ships carrying valuable materials with reduced military forces has been a formula for piracy. Although node defenses stop pirates from operating on a multi-system level, there are still many individual operations in the major shipping areas.

So that's the general plot, to lay out the chapters I have more or less worked out (for now just chapter one):

Chapter 1:
You are Kappa 3, an ensign rank pilot in the GTVA. A handful of pilots and ships still surround you as the Battle of Capella rages on.  The Capella star begins to go supernova, Alpha 1 orders all ships to make for the node as fast as possible and get out of the system. Luckily you actually make it, or this would be a very short campaign. Arriving on the other side of the node you join some very shaken up Capellan refugees. Command orders you to escort them given their state (nothing happens but some foreboding dialogue). The next few missions consist of the popular unrest (understandable after the events, and the millions of refugees that aren't exactly thinking rationally. Kappa wing is ordered to handle the situation with minimal loss of life. The chapter ends with an dialogue mission near some yet to be decided on shipyards, where a speach from such and such is transmitted over the radiowaves/subspace waves/whatever basically going into parts of the Reconstruction plan I talked about.


I'm learning how to Fred more or less, my first mission that I've been working on is going to be hopefully used in chapter 3 if this campaign actually happens. Beyond opinions on the story a couple things I was wondering if anyone could work out for me:

1) I need two new systems, one off of Polaris that preferably has planets or the possibility of planets, and one connect to that system. I tried to work this out myself but apparently I'm not that good at astrology :\
2) I don't want anyone to make this but was wondering if there's anything around that fits this bill: I need a cruiser, corvette, or small destroyer (perferably terran) with a fighterbay that could realistically hold 8-12 craft. Defensive capabilities fairly low, I want this thing just to be basically a tiny carrier to ferry around Kappa and maybe one or two other wings.

So, thoughts?

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: Campaign Idea - Five Year Plan
Quote
but apparently I'm not that good at astrology

 :lol: I think you mean astronomy, unless you enjoy gazing into a crystal ball.
Good plot ideas, if this works out it will probably be a much-played campaign.
I suppose you could use the cruiser off of Return to Sol, forgot the name.  It holds 8 fighters but is pretty well armed.
I too need a good new system, so I may copy whatever they suggest to you. :drevil:
« Last Edit: December 07, 2007, 06:37:49 pm by Retsof »
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Campaign Idea - Five Year Plan
Nice plot :nod:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
Re: Campaign Idea - Five Year Plan
I myself am using Arcturus, but it's connected to Regulus. You can use this to get a star. Star distance doesn't matter when it comes to subspace, so you can pick one that's closer to Sol than it is to, say Capella, and have it connected to Dubhe.

As for a ship, the best thing I found was the Oculus corvette/AWACS ship. With some decent editing, I'm sure one could remove the big radar dish and any AWACS-associated subsystems.
"Your ignorance is my bliss... well, unless it affects me negatively."

 
Re: Campaign Idea - Five Year Plan
So I ended up using

SAO 4737 -  ( http://en.wikipedia.org/wiki/HD_17156 ) for the system off of Polaris, and there's actually a fair chance that there'd be habitable planets in real life for this star, so yay realism.
Segin ( http://en.wikipedia.org/wiki/Epsilon_Cassiopeiae ) for the system connected to Sao 4737

I'm still debating what to call the first system, I could just leave it like that, its only one more number then Ross 128 and Wolf, and is less clunky of a name then Luyten.

  

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: Campaign Idea - Five Year Plan
Mmm... lets think... Zeta Reticuli A and B have a fair chance of planets... and life.. *cough*greys*cough*

 
Re: Campaign Idea - Five Year Plan
Hmm, I had a lot of problems with the Kappa wing thing, apparently Fred hates you if the player ship isn't in Alpha, Beta, or Gamma, so the closest crap position I can put the player on is Gamma 3 I guess. Unless someone knows how to resolve this (the main thing is not the error it spouts from Fred, but fs2 goes boom if you try to do a red alert mission with the player in Kappa wing, because the way I forced it to make the player wing Kappa must not treat the fighter as the same thing between missions :( )

 

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
Re: Campaign Idea - Five Year Plan
Hmm, I had a lot of problems with the Kappa wing thing, apparently Fred hates you if the player ship isn't in Alpha, Beta, or Gamma, so the closest crap position I can put the player on is Gamma 3 I guess. Unless someone knows how to resolve this (the main thing is not the error it spouts from Fred, but fs2 goes boom if you try to do a red alert mission with the player in Kappa wing, because the way I forced it to make the player wing Kappa must not treat the fighter as the same thing between missions :( )
Try this. Go into Mission Specs (Shift+N) and change all three Alphas to Kappas.
"Your ignorance is my bliss... well, unless it affects me negatively."

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: Campaign Idea - Five Year Plan
I would advise you to avoid red-alert missions, as the dreaded red-alert bug is a real annoyance.  on every campaign I've played (except the original FS2) I've had to go into FRED and edit out the red-alerts.
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 
Re: Campaign Idea - Five Year Plan
Hmm, I had a lot of problems with the Kappa wing thing, apparently Fred hates you if the player ship isn't in Alpha, Beta, or Gamma, so the closest crap position I can put the player on is Gamma 3 I guess. Unless someone knows how to resolve this (the main thing is not the error it spouts from Fred, but fs2 goes boom if you try to do a red alert mission with the player in Kappa wing, because the way I forced it to make the player wing Kappa must not treat the fighter as the same thing between missions :( )
Try this. Go into Mission Specs (Shift+N) and change all three Alphas to Kappas.

Thanks :)

 

Offline Koth

  • 28
  • Join the NTF! We have cookies!
Re: Campaign Idea - Five Year Plan
Quote
I would advise you to avoid red-alert missions, as the dreaded red-alert bug is a real annoyance.

Just wait until 3.6.10 arrives. And wait and wait. Or you could use the most recent buil until that.
The Signature is a Nuke!

 
Re: Campaign Idea - Five Year Plan
Does this dreaded red-alert bug equal the black screen I'm getting when the second level loads? Apparently its not properly transferring ships (including the player ship) to the next mission. So FS2 goes nuts as the player fighter doesn't actually exist or some nonsense. Another weird thing, only two surviving members of one of the ai wings should make it over as Erins, instead of that, I get 4 Ares. Wth?

 

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
Re: Campaign Idea - Five Year Plan
Does this dreaded red-alert bug equal the black screen I'm getting when the second level loads? Apparently its not properly transferring ships (including the player ship) to the next mission. So FS2 goes nuts as the player fighter doesn't actually exist or some nonsense. Another weird thing, only two surviving members of one of the ai wings should make it over as Erins, instead of that, I get 4 Ares. Wth?
Were they Ares in the former mission? If this is the case, do the wingmen have "red alert carry status" checked in the next?

Part of the problem may be that you, in fact, don't have red alert carry status on. Second, you may need to set the arrival cue to take into consideration the fighters lost in the previous mission. I recommend taking this up in the FRED forum, as it's more appropriate, you'll get better answers, and it's late, forcing me to come up with this botched post.
"Your ignorance is my bliss... well, unless it affects me negatively."