Author Topic: Z-buffering  (Read 1248 times)

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Willing there be further advances in z-buffer precision?  I've noticed a few z-buffer fighting when I do a box over mesh for detailing.

Edit: Could older OpenGL versions (1.1) also cause this?  I'm noticing buffer fighting where i never saw it before.

Ugh wish I knew what drivers supported 1.2  :mad:

Double Edit: Already after long annoying battle, I managed to get to 1.2 and the buffer fighting seems to have disappeared. *crosses fingers*
« Last Edit: December 14, 2007, 06:57:24 pm by Scooby_Doo »
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