Author Topic: Ships turned to light show?  (Read 3038 times)

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Ships turned to light show?
Alright, I was trying to run mods for the SPC, and I've run into a problem.  For normal games, it works just fine, but when I use mods, the ship models in the tech room tend to get replaced with some kind of collection of lights.  It's like the model is supposed to be there, but arent.  Because of this, I'm afraid to start the main campaigns...

What's causing this?  I downloaded the latest Media VPS and put it in the folder, and the mediavps folder.  Are my mods corrupted or something?

 

Offline Herra Tohtori

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Re: Ships turned to light show?
It sounds like the models are not using their textures, but you can see the glow points of the lights on the models... Could you post screenshot(s) to determine whether this assumption is completely bogus or correct? ;)

Which versions of Launcher and FS2_Open are you using?

Are you using -jpgtga command line argument? On the latest builds it's not reacognized and should be used by default (IIRC) but if you have an older one, it might need to be selected (enables JPG/TGA textures). If it's there, it should be in the Launcher->Features->Graphics menu. Or, you could try enabling the -img2dds flag, which (AFAIK) compresses all textures to DDS format, which is found on Launcher->Features->Game Speed menu (Compress non-compressed images).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: Ships turned to light show?
http://i98.photobucket.com/albums/l245/StarBomber109/lightshow.jpg

Edit: fixed the link (I hope)

The text on the side is teamspeak overlay...which, is for another game mostly, and I forgot to turn it off :/

It dosn't impact anything really...

But that's the lightshow.  However, if I remove mediavps from seccond line in the mod.ini I don't get the model problem...I just, get the old models (btw, this is with both of those recommendations)

C:\Freespace\fs2_open_3_6_9.exe -mod Transcend(,mediavps was here) -jpgtga -nomotiondebris -2d_poof -img2dds -no_vsync -ship_choice_3d -snd_preload -noparseerrors -d3d_bad_tsys -fps -window

I should probably uncheck the "Enable inefficient textures" huh?

 

Offline Herra Tohtori

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Re: Ships turned to light show?
Are you using OpenGL instead of Direct3D?

I'm just asking because I see something referring to d3d in your command line options. Disable that and make sure you have OpenGL selected at the Video tab in the launcher. If you're using OpenGL already, you should disable the inefficient textures anyway.

If this doesn't help, post your graphics card information as well. :)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: Ships turned to light show?

If this doesn't help, post your graphics card information as well. :)

It's like a bottom line card, it has no Open GL :<

Which is why I need a new video card for christmass

Edit: Yeah, I tried that, I got the "unable to swap buffers" message.  Also, halfway through a mission, the game couldn't open a cruiser file (The Leviathan)

Error: Can't open model file <cruiser01x.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    model_load()    techroom_select_new_entry()    techroom_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
« Last Edit: December 15, 2007, 10:26:39 pm by StarBomber109 »

 

Offline Herra Tohtori

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Re: Ships turned to light show?
Ah well... no OpenGL. Then there's about just the one solution to the problem:

You need a new video card for Christmas.


You won't be able to use FS2_Open properly without OpenGL support, and that's about all the help that can be given at this point. Apart from helping to choose the correct graphics card. Until then... well, play with DirectX and without MediaVP's if it works.

...even though it won't probably help, you can check if there are new drivers available for your card that would add OpenGL support to it, but don't be holding your breath for that.


What kind of system do you have, other than the GPU that is?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline karajorma

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Re: Ships turned to light show?
Although I agree with HT about getting a card so you can run FS2 properly you can work around both those problems.

The buffer swapping problem disappears if you use the run in a window option from dev_tools on the launcher's feature tab.

The missing cruiser is actually a table problem that will only affect the particular mod you're running and there is a fixed table for it floating around. I'm sure someone can post it for you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: Ships turned to light show?

The buffer swapping problem disappears if you use the run in a window option from dev_tools on the launcher's feature tab.

The missing cruiser is actually a table problem that will only affect the particular mod you're running and there is a fixed table for it floating around. I'm sure someone can post it for you.

Er, I am using windowed mode...but I'll try some other things.

edit3: OpenGL+Windowed
Error: Unable to swap buffers
Error code: 6
File:j:\src\cvs\fs2_open_3_6_9.final\code\graphics\gropengl.cpp
Line: 1650
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    gr_opengl_init()    gr_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------


I'll go looking for that table then, although if the model is missing, why can't someone just copy the fenrir model, make it a little bigger, and give it the name "cruiserx01" (or, is that what the fixed table does?)

Edit: Ok, I tried running the game with mediavps in direct3D.  While it looked really cool, it crashed after while :/

Edit2: Got the table, but what am I supposed to do with it?
« Last Edit: December 16, 2007, 11:53:07 am by StarBomber109 »

 

Offline karajorma

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Re: Ships turned to light show?
The table merely needs to go somewhere the game can find it. Since I'm not certain which mod is giving you trouble I can't advise.

BTW are you sure it's the right table?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]