Author Topic: Crash during a multi game, had me going WTF!?!?!  (Read 1102 times)

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Crash during a multi game, had me going WTF!?!?!
Assert: (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_BOMB) || (Weapon_info[Weapons[homing_object->instance].weapon_info_index].wi_flags & WIF_CMEASURE)
File: J:\src\cvs\fs2_open_3_6_9.final\code\Network\MultiMsgs.cpp
Line: 7861
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    process_packet_normal()    multi_process_bigdata()    multi_process_incoming()    multi_do_frame()    game_do_networking()    game_do_state_common()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------


What the HELL happened here?

 

Offline FUBAR-BDHR

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Re: Crash during a multi game, had me going WTF!?!?!
Known bug that has already been reported.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Crash during a multi game, had me going WTF!?!?!
Known bug that has already been reported.

Ah ok, so, they are fixing it...

 

Offline karajorma

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Re: Crash during a multi game, had me going WTF!?!?!
Yeah. At first I thought I knew the cause but now I'm not so certain. It's the next bug on my list though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline nubbles526

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Re: Crash during a multi game, had me going WTF!?!?!
Quote
This filename points to the location of a file on the computer that built this executable

Lol, wonder whos computer it was talking about.

Is this part of a tbl?


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Offline karajorma

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Re: Crash during a multi game, had me going WTF!?!?!
Taylor's.

It's actually quite a useful line to have. More often than not I can tell who built that particular executable just from that one line alone. If for instance I see a line pointing at D:\C++\Freespace\ it's a reasonable bet that it's from someone using ShivanSPS's pack v1.5 rather than Turey's installer because that's the only highly distributed package with one of my exes in it.

The file it refers to is the specific file with the piece of code that crashed. I can open up my C++ program and find exactly where in the code that crash happened thanks to that line. Unfortunately it doesn't help as much figuring out exactly why. :D

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Offline nubbles526

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Re: Crash during a multi game, had me going WTF!?!?!
Sorry, don't know a lot of about computer language is C++.

Anyways, since it happened more than one time, why don't we do what microsoft does.

You know how they always have those forms you have to fill out:

What were you doing when it happened?
Did it happen more than once....

So if we see a pattern to develop, then it is easier to locate the bug.


THE APOCALYPSE PROJECT IS LOOKING FOR MEMBERS!!! SIGN UP AT:
The official forum | The official website

"Only a braindead idiot would take that post to mean that I'm planning on taking legal action on anyone and without cause or reason." -Derek Smart

Harsh words, Derek. Harsh words. And what do you get? No liscence, no FreeSpace, only some stfu from HLP. That is legal.

STEALTH AIN'T DEAD!!!!
A complete rewrite of the FS2 quotes!
HLP Cards! Click here to make one of yourself!

The original FreeSpace 3 wishlist!

Find the MOON challenge!

Your very fist dive....

 

Offline karajorma

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Re: Crash during a multi game, had me going WTF!?!?!
I know what's happening. The homing missiles someone fired are homing in on something they shouldn't be (another weapon or something). The problem is figuring out why they're doing that. Which means that this is basically one that simply requires trawling through the code until I figure out why.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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