Well... last time I asked for help, I received it in plenty. Those communications animations certainly fleshed out my mission a little more. But here's one I ran across play testing several missions I'm developing...
The scenario is pretty simple -
Player and wingman are to escort three longbow bombers to attack a Kilrathi Light Carrier and its escorts. I've carefully balanced the encounter to provide an adequate challenge... but I noticed while watching the Longbows go to work on the carrier, that they're REALLY hesitant to use Torpedoes. As a matter of fact, watching the armor damage on the light carrier and the various ordnance being launched, I'm pretty sure that none of the three longbows ever bothered to launch a torpedo. Is there any way to convince the AI that using torpedoes on capships is a good idea?