Here's the TV-202 exported from Terminal Velocity. I used Dragon Unpacker to extract the SHIP.BIN model from the .pod file in the shareware version of Terminal Velocity then opened it in BinEdit. It had me stumped for a while because none of the three Export options (Wavefront, 3DS or VRML) would give me a save dialog box. They just wouldn't do anything.
Then I got to fiddling around with it and turned the model 90 degrees on one axis then went to File > Save, but I didn't save it. What was really odd was after closing and re-opening BinEdit, then loading the model *which I did NOT save*, it was still turned how I'd turned it. I turned it back to where it was originally and saved it as a Hellbender model then decided to try exporting again and was able to save it as a Wavefront .obj.
That opened in trueSpace just fine.

So here's the TV-202 straight out of the game in .obj, converted to .cob with some parts' positions slightly tweaked to perfectly center them, and my updated TV-203. I pulled the nose down a bit and the wings are moved out and up just a little. The parts are all separate just like the original. I didn't include the original textures because they're only 64x64 monochrome RAW files and the shareware game uses a palette file for colors. (I dunno what size textures the retail CD-ROM version uses.)
I'm happy with this experiment.

Now anyone interested knows how to rip models from 1990's games from Terminal Reality and Microsoft.
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