Author Topic: Ship Type Limit of 59?  (Read 6268 times)

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Offline CaptainX

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  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Ship Type Limit of 59?
Greetings all.

Can anyone provide some insight as to why, no matter what build I use, that my ship type limit is exactly 59?

I downloaded and installed the WC Saga build in order to use various WC ships to create a campaign. I have been adding these ships as per the usual method.

But for some reason, it will not let me add more than a total of 59 ships. I tried it with the WC Saga build, the Inferno build, and another build that was given to me a little while back that simply has the letters XTL in the name. (I don't know exactly what this build is).

None of these builds will allow me to add more than a full total of 59 ships, including all ships in the main ships.tbl file and any modified ones.

Does anyone have any idea what could be causing this?

Thanks in advance for any help.

Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Ship Type Limit of 59?
You can't except if the code allow to have much more ship at the same time. The only solution I see, is to make a wing with several back up.

 

Offline Wanderer

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Re: Ship Type Limit of 59?
Total number of ship classes that can exists is 130 for standard builds and 250 for inferno builds.

Remember that you need to use separate (and preferably newly created) pilot for separate builds (at least standard vs inferno).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Ship Type Limit of 59?
Quote
Total number of ship classes that can exists is 130 for standard builds and 250 for inferno builds.

That's where the problem is... no matter what build I use, I cannot have more than 59 ship classes. Any more than that and the list cuts them off.

I tried creating a brand new pilot and the same issue occurs.

Quote
You can't except if the code allow to have much more ship at the same time. The only solution I see, is to make a wing with several back up.

I'm referring to ship classes, not the number of ships in any specific mission.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline Wanderer

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Re: Ship Type Limit of 59?
What kind error do you receive? Or what kind of problems do you encounter?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Ship Type Limit of 59?
I do not recieve any errors.

When I open FRED to create a mission and select the ship list to place a ship, there are exactly 59 ship types in the list. Adding another ship with all of its files (model, maps, table, etc) causes one of the ones on the list to be bumped off and the newly added ship replaces it.

FRED will not allow me to add more than a total of 59 ship types (57 is you exclude the Jump Point and Waypoint types).

At this time, I am using the Inferno build of both FRED and the main exe.

Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Ship Type Limit of 59?
Are you using FRED 2 Open ? or FRED 2 from the retail ?

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: Ship Type Limit of 59?
I am using the FRED2 Open Inferno build... I have also tried the regular SCP open build and another build that I haven't seen before. Same problem with all 3.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline Wanderer

  • Wiki Warrior
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  • Mostly harmless
Re: Ship Type Limit of 59?
Ok... Check which mods you have in use and then upload (or post as attachment) the ships.tbl somewhere so that we could have a look at it.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Ship Type Limit of 59?
Replace the 59th ship and see what changes.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
I removed the 59th ship and put another one in its place. The one I added now shows up as the 59th ship. If I leave that ship in there and then add the old one back in, it does not show up on the list at all. I then removed the new ship, and the old one then appeared on the list as the 59th ship.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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What happens if you place a ship on the map then go into the ship editor and try to change it?  Do the rest of the ships show up then?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Nope, only the same 59 show up.

That's what made me realize it had to be a ship type limit problem.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
What happens if you scroll down?

 

Offline FUBAR-BDHR

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Thats what I was thinking but the selection list in the ships editor and on the toolbar don't cut off at the same place.  Well at least not that I've seen.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Both the ship editor and the ship list cut off at the same place on my computer.

Scrolling down does nothing.

Is it possible the the ship type limit can be changed with a file other than the main exe?

Or can something be taking up the slots normally reserved for ship types?
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline FUBAR-BDHR

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Does it work with the retail FS2 tables?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
I haven't tried it with those... this is the WC Saga download, the weapons and graphics tables are vital to the models I am using. It would fail immediately if I were to send them over to standard FS2.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
What happens if you copy the fred2_open from your fs2 directory to your WCS directory and run it?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
It works perfectly, but the ship type limit is still messed up.

That's what makes me think that it might be something else other than the exe that's causing this.

I've used both the main game exe and the FRED exe from several different builds, all with the same results.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"