Okay, in terms of detail, that is better than the current texture.
The worst thing I can say about it is that the top, the bottom and the sides look like they are from different ships. Top is relatively clean, sides are rather grimy (and grainy...), and the bottom is a bit cartoony in the way it depicts the seamlines.
It also needs a glass (and glass-shine) textures. That doesn't seem to be in the beta mvp's, strangely enough...?
Also, it needed a shinemap, which I made from the texture. Here's how it looks now in the ship lab:




The glowmap wasn't being used with the mediaVP Ursa, because it had "a" in the filename. Copying the glowmap into a 2048x1024 file and saving it without the "a" fixed that, but the use of glowmap can be questioned in this case because there are blinking glowpoints now where the glowmap was before, and the glowmap somewhat interferes with the glow points... That can be debated later though.
Also, making a normal map based on that is a total pain in the neck, there is so much little paneling... but I'm working on it.

On the plus side, the normal-mappable details are pretty well defined for the most parts, so the need for guesstimations is lesser than with some maps.
If my estimations are correct, a normal map would be highly beneficial to use with Freespaceking's new texture. But we'll see...