1)I know that it can't be a problem to have no secondaries even though FRED complains about it. I've seen SP and MP missions with no missiles. But when I tested a TvT mission I made, upon clicking "Commit" I got a message that says there are ships without secondaries and it won't let me commit. I don't know if there's an option that I needed to check for this. All I did was go into Ships Editor and picked "None" for secondaries and unchecked all the secondaries from the loadout editor. I got around the problem by giving all the player ships missiles and adding an event to lock secondaries for all player ships. But I'd rather not do this just because I don't think ships would be armed with missiles if they are being sent on a training exercise that does not need missiles.
2)In game, I had planned for each team to have a different set of escort list. In addition, certain events were supposed to add certain ships into the list, again, different for each team. But I found that my escort list contained all the ships from both lists. What I did was setup events for each team. At the beggining of the mission, Ships A, B, and C are added to the escort list. I specified that event for Team 1. I did the same for Ships D, E, and F for Team 2. Another set of events specified for Team 1 is supposed to add/remove a ship into Team 1's list like this:
every-time
.(trigger)
.add-escort
..string-variable(enemyship)
every-time
.(trigger)
.remove-escort
..string-variable(enemyship)
Likewise for Team 2. For this particular mission, it's not necessary to have the two events above but I still would like to have each team to have a different list. Is that possible? If so, how is it done?
3)Here is one that really baffles me. I have raiders in the mission that are under Team Unknown. There are two wings of three: Green Flag, and Red Flag. But for some reason, they show up in the radar as violet. As I understand, violet is the color assigned for Neutral, and orange for Unknown. What's even more baffling is that they show up as vipers. In FRED, they are raiders. In game, they are vipers. I have no events telling FRED to swap the ship classes. Ship Editor says those ships are indeed Cylon Raiders (Ship Class) with Cylon AI (AI Class).
I'm using Open 3.6.9 and the mission is designed for BtRL.