Author Topic: TvT without secondaries and diff. escort list for each team...  (Read 2281 times)

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TvT without secondaries and diff. escort list for each team...
1)I know that it can't be a problem to have no secondaries even though FRED complains about it. I've seen SP and MP missions with no missiles. But when I tested a TvT mission I made, upon clicking "Commit" I got a message that says there are ships without secondaries and it won't let me commit. I don't know if there's an option that I needed to check for this. All I did was go into Ships Editor and picked "None" for secondaries and unchecked all the secondaries from the loadout editor. I got around the problem by giving all the player ships missiles and adding an event to lock secondaries for all player ships. But I'd rather not do this just because I don't think ships would be armed with missiles if they are being sent on a training exercise that does not need missiles.

2)In game, I had planned for each team to have a different set of escort list. In addition, certain events were supposed to add certain ships into the list, again, different for each team. But I found that my escort list contained all the ships from both lists. What I did was setup events for each team. At the beggining of the mission, Ships A, B, and C are added to the escort list. I specified that event for Team 1. I did the same for Ships D, E, and F for Team 2. Another set of events specified for Team 1 is supposed to add/remove a ship into Team 1's list like this:

every-time
.(trigger)
.add-escort
..string-variable(enemyship)

every-time
.(trigger)
.remove-escort
..string-variable(enemyship)

Likewise for Team 2. For this particular mission, it's not necessary to have the two events above but I still would like to have each team to have a different list. Is that possible? If so, how is it done?

3)Here is one that really baffles me. I have raiders in the mission that are under Team Unknown. There are two wings of three: Green Flag, and Red Flag. But for some reason, they show up in the radar as violet. As I understand, violet is the color assigned for Neutral, and orange for Unknown. What's even more baffling is that they show up as vipers. In FRED, they are raiders. In game, they are vipers. I have no events telling FRED to swap the ship classes. Ship Editor says those ships are indeed Cylon Raiders (Ship Class) with Cylon AI (AI Class).

I'm using Open 3.6.9 and the mission is designed for BtRL.

  

Offline karajorma

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Re: TvT without secondaries and diff. escort list for each team...
1)I know that it can't be a problem to have no secondaries even though FRED complains about it. I've seen SP and MP missions with no missiles. But when I tested a TvT mission I made, upon clicking "Commit" I got a message that says there are ships without secondaries and it won't let me commit. I don't know if there's an option that I needed to check for this. All I did was go into Ships Editor and picked "None" for secondaries and unchecked all the secondaries from the loadout editor.

Choosing none means that those ships have no missiles and FS2 doesn't like that. If you look closely you'll notice that the ships in the BtRL multiplayer missions are equipped with a missile called <None> :D

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I got around the problem by giving all the player ships missiles and adding an event to lock secondaries for all player ships. But I'd rather not do this just because I don't think ships would be armed with missiles if they are being sent on a training exercise that does not need missiles.

Not a bad idea but if I were unable to use the <None> option I would probably have taken all the missiles away with the set-secondary-weapons SEXP instead.

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2)In game, I had planned for each team to have a different set of escort list. In addition, certain events were supposed to add certain ships into the list, again, different for each team. But I found that my escort list contained all the ships from both lists.

The game only maintains one escort list unfortunately so it's not anything you're doing wrong. Usually both teams are interested in each other's capital ships as well as their own so this isn't a problem.

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3)Here is one that really baffles me. I have raiders in the mission that are under Team Unknown. There are two wings of three: Green Flag, and Red Flag. But for some reason, they show up in the radar as violet. As I understand, violet is the color assigned for Neutral, and orange for Unknown.

Neutral IFF ships show up on radar in red actually. Neutral and Unknown are rather strange IFFs due to their original use in FS2. Neutral was used for the Hammer of Light and ships with that IFF will attack the Friendly IFF but not the Hostile one (since the HoL were helping the Shivans but the Shivans didn't care if they were helping their cause). Their behaviour in multiplayer TvT might be different though.

I've never tried it myself but I know Axem managed to get an independent 3rd team of raiders to attack both sides in his Mining Op mission so it's definitely possible. He actually used the Neutral IFF without setting All Teams At War

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What's even more baffling is that they show up as vipers. In FRED, they are raiders. In game, they are vipers. I have no events telling FRED to swap the ship classes. Ship Editor says those ships are indeed Cylon Raiders (Ship Class) with Cylon AI (AI Class).

Now that is odd. I'd like to take a look at the mission to see if I can figure that one out. The only reason the game should touch the class of a ship in-game is if the mission is part of a campaign and that ship class isn't allowed yet and it shouldn't be doing that for neutral IFF ships. (There is another way in HEAD builds but you're using 3.6.9 so we can ignore that).
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Re: TvT without secondaries and diff. escort list for each team...
Thanks. That was clever having a <none> weapon. Totally missed that. Now that I think about it, all those mission I saw without secondaries did have the label <None> in the secondaries slot.

If you pm an email address to me, I can send the mission to you. I've changed some things since but nothing related to ship class or iff.

EDIT: I changed the mission to co-op just so I can run it on my own. The flags are still vipers and not raiders.

Quote
Neutral IFF ships show up on radar in red actually. Neutral and Unknown are rather strange IFFs due to their original use in FS2. Neutral was used for the Hammer of Light and ships with that IFF will attack the Friendly IFF but not the Hostile one (since the HoL were helping the Shivans but the Shivans didn't care if they were helping their cause). Their behaviour in multiplayer TvT might be different though.

I got confused by that one. I made a test scenario before with a neutral ship. I was wondering why I kept seeing it as hostile (red brackets).

EDIT: That is I was confused before Kara explained it.  :P
« Last Edit: January 03, 2008, 03:22:43 pm by Hellequin »

 

Offline Snail

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Re: TvT without secondaries and diff. escort list for each team...
Friendly = Green
Unknown = Purple
Neutral, Hostile = Red

 

Offline karajorma

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Re: TvT without secondaries and diff. escort list for each team...
Finally got a chance to look at this today. Where are you seeing the raiders? In mission or during the loadout phase? Cause the loadout is working for me.

The flags show up as Cylon Raiders but that's what they're set to in the mission file.
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Re: TvT without secondaries and diff. escort list for each team...
I see the raiders when I view the mission in FRED. But they showed up as vipers when I played the mission.

 

Offline karajorma

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Re: TvT without secondaries and diff. escort list for each team...
I'm having trouble running the mission cause it complains about not having secondary weapons on the ships. Did you manage to get that working?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: TvT without secondaries and diff. escort list for each team...
Hmm...I just realized I only altered the player ships' secondaries. I sent you the one where all ships have <None> secondaries.