Author Topic: Destroyer Revamp WIP  (Read 7661 times)

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Offline --Steve-O--

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finally sat down and decided to do an over haul of the Vexor class Destroyer. it wasn't bad to begin with, for one of my early models, it did however need a facelift.
Before



After



"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline gevatter Lars

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I like it. It reminds me kinda of an Starlancer ship but better. Will you do a complete fleet with this design?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline --Steve-O--

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not the exact design persay but pretty much every cap ship i've done or have in the kettle all share certain design traits, as well as all the fighter save for the MiG (not my design)
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Getter Robo G

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It stuck me as a SL descendant also (I kept all the meshes - untextured)

Great job! It's looks liek it's all greebled to hell!

Infact, it that a additional fighter bay in the bow? So it actually has 2? (hard to see in that angle)

Would you be offended if I asked to use it as a Carrier? In fact if you move the two bow guns a bit left and right or made them fixed forward cannons left and right nose that would be awesome..!

(Carrier/Battleship  Fetish)  ;7

[EDIT]: Forgot to ask, WHEN WILL IT BE READY?   ;) :p :D :nod: :eek: :eek2: :nervous: :shaking:
 
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Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
actually, the CS Pukov was a huge inspiration for this bugger. SL was an awsome game.
it's getting close to completion. i still have to do the detail box renditions for both hanger bay insides and sort out and number all the turrets, plus i still have to revamp my current torpedo turret model as its old and ugly. after that i still have a few details to throw in then its off to the PCS factory for finally assembly! but yeah once its out do what every you want to or with it!
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Hellstryker

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Could you do me a HUGE favor and point me towards an in depth UV mapping and texturing tutorial?

 

Offline Kazan

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 :yes:
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Offline Flipside

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I do like your modelling technique, you have an eye for interesting shapes :)

Really nice work again.

 

Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
Some updats and eye candy. first 3 shots are of the forward hanger bay. the other 2 are just for kicks, they do show a little added detail though.





"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline gevatter Lars

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I like the last image a lot. The ships in the back seam to have a rotating section like the B5 human destroyers is that right?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline shiv

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Just... wow!
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Offline Kazan

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those are nice.. where are they being used?
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Offline Alan Bolte

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I think I remember seeing the cruiser in the back used in Blue Planet's last mission, and I think some of the fighters have been used in... I can't remember.
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Offline Flipside

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Sometimes I think Bobboau should never have released his shadow trials, I simply cannot help thinking how much self-shadowing would improve those 'indoor' images ;) It shouldn't be too hard to make bump maps for those textures either :)

 

Offline Kazan

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heh... his shadow trials also ate machines for breakfast... eventually we can do shader soft shadows though
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"The Mountains are calling, and I must go" - John Muir

 

Offline gevatter Lars

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Wasn't it planed anyway that when shaders are done to add shadow support? I also think that ships with cockpits would benefit a lot of haveing a shadow system.
A question I would have is how to simulate it for hangars like this one or like the ones we have in saga. Something should tell the program to eather not apply shadows to the interior, what would make it uninteresting or you have to be able to set some lightsources or am I completly wrong?
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline gyp5sy

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Steve-O's ships haunt my dreams.

 

Offline Kazan

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A question I would have is how to simulate it for hangars like this one or like the ones we have in saga. Something should tell the program to eather not apply shadows to the interior, what would make it uninteresting or you have to be able to set some lightsources or am I completly wrong?

lightsources
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"The Mountains are calling, and I must go" - John Muir

 

Offline --Steve-O--

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  • I might be the last man on earth to use TS3.2
I like the last image a lot. The ships in the back seam to have a rotating section like the B5 human destroyers is that right?

it is, that ship was built using the B5 omega destroyers as an inspiration.
Quote from: Kazan

link=topic=51326.msg1043236#msg1043236 date=1200672603
those are nice.. where are they being used?

for my own pet project pretty much, Blue planet put the frigates in the background to use in their mod.
other than that i've posted for D/L everything else i have completed so far for anybody to use in a mod.


A question I would have is how to simulate it for hangars like this one or like the ones we have in saga. Something should tell the program to eather not apply shadows to the interior, what would make it uninteresting or you have to be able to set some lightsources or am I completly wrong?

lightsources

and shaders....gives me tingles just thinking about it.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 
Query: Is this for a mod, or is this a side gig? Either way, excellent work, perhaps the start of a Starlancer section of the Wing Commander mods.

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