Author Topic: BIG mission  (Read 20121 times)

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Offline FUBAR-BDHR

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do not make this mission. If I could copyright it, I would.

Well I started to make a similar mission over 7 years ago.  Am I allowed to finish it?  Seriously I had the same Shivan civil war idea ages ago.  My multi campaign (if I ever get around to finishing it) was supposed to be the intro to that info.  Scenario was that the Lucifer fleet from FS1 was one faction and the Sathanas fleet encounter in FS2 was the other.  Kind of thinking the Lucifer fleet might be the rebels and the Sathanans were the authorities hunting them.  We, like the ancients, just got caught in the middle.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mura

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JUST DO IT!!!! if you find a neat new way of making the BoE kind of mission not boring or if you make it in a way the player is actually a difference at all (a fun difference) i shall send kudos your way.

Ps: i am not saying that the eyecandy of a huge BoE is bad in any way, just boring to play since you are busy surviving or mindlessly blasting a huge cruiser that is not paying attention to you in a hope to make a difference or steal the kill, that you don't even pay attention to the fireworks.
I agree with Snail on this one, it is more satisfying being important for the mission than being just a bit more dangerous than a chunk of debris  :doubt:


Oh, and if it's a theory, it's just THAT! don't take it as a fact just because you like it a lot Mobius, you guys like to make a storm in a glass of water but it's good to increase post counts  :D  ;7 :lol: 
Signed, me

 

Offline Snail

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don't take it as a fact just because you like it a lot Mobius, you guys like to make a storm in a glass of water but it's good to increase post counts  :D  ;7 :lol: 

Not important anymore since our post counts got nuked. :P

(no hard feelings, anyway Mobius? Just a little discussion... :nervous:)

w00t 2 more posts till 100!!

 
I am working on it. it's a big mission, and I'm also trying to complete the first mission.

Yes, Mobius, you can do your mission, as long as you promise not to put a Terran secret weapon( :cool:) in it. You'll find out when my campaign's done.
Maybe if I had a coll signature, someone would love me. (just kidding.)

 

Offline FUBAR-BDHR

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I just hope your Terran secret weapon isn't an array of modified Mjolinar beams. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Mobius

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Yes, Mobius, you can do your mission, as long as you promise not to put a Terran secret weapon( :cool:) in it. You'll find out when my campaign's done.

Secret weapon? Ehm...you're a bit late... :P
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OK OK Mobius, you can keep the secret weapon :blah: and it isn't a modified Mjonlir. Or the colossus. You'll see. Eventually.... sorry for the big wait. I'm a n008.
Maybe if I had a coll signature, someone would love me. (just kidding.)

 

Offline Mobius

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There are many kinds of secret weapons and...many ideas are used and reused. No one is original here :rolleyes:
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Good news-now that I'm done with my first mission, I can completely dedicate myself to this one :). So far it works, but I haven't tinkered with any of the Shivans yet.
Maybe if I had a coll signature, someone would love me. (just kidding.)

 
Bad but not so bad: it's stoppy. :blah: That might be due to the fact I haven't taken off the Sathanas Juggernauts' BFRed beams, and that also means I and the Terran secret weapon- I bet 5 of 'em would make short work of the enemy- get killed a lot. Another update soon. Unless I'm boring you guys to heck. :rolleyes: :rolleyes: :rolleyes:
Maybe if I had a coll signature, someone would love me. (just kidding.)

 

Offline Nuclear1

  • 211
Sorry, I'm going to beat a dead horse.

Remember THE BoE? A single fighter took out a Super Star-Destroyer.

Made a bit of a difference?

Yep.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline terran_emperor

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well three
#1-2 took down the executor's bridge shields
then #3  rammed/crashed into the bridge
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Offline Zarathud

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Please, someone help me out here! How come every time I get into some discussion everybody gangs up on some stupid gastropod with a shell in the corner?
A little late than never, but I'm frackin' coming back from the Ice Age of Freespace.  Battle of Endor missions often end up with the AI taking control of the battle.  A simpler, more elegant design piece can achieve the same result if done well.  It's not how big the mission is, but how fun it is to play.  How you use FRED is more important than how many ships you spawn.
Zarathud, retired FreeSpace coordinator of the Descent Chronicles/VolitionWatch

 

Offline Blue Lion

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Bumpage?

 

Offline Droid803

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P L E A S E P L E A S E P L E A S E P L E A S E
do not make this mission. If I could copyright it, I would.

Well I started to make a similar mission over 7 years ago.  Am I allowed to finish it?  Seriously I had the same Shivan civil war idea ages ago.  My multi campaign (if I ever get around to finishing it) was supposed to be the intro to that info.  Scenario was that the Lucifer fleet from FS1 was one faction and the Sathanas fleet encounter in FS2 was the other.  Kind of thinking the Lucifer fleet might be the rebels and the Sathanans were the authorities hunting them.  We, like the ancients, just got caught in the middle.

F*ck, that's my campaign which I have 14/15 missions done. (well, the backstory to it, anyway) >.>
Through I am confident it should be...different enough.
(´・ω・`)
=============================================================

 

Offline Goober5000

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A little late than never, but I'm frackin' coming back from the Ice Age of Freespace.  Battle of Endor missions often end up with the AI taking control of the battle.  A simpler, more elegant design piece can achieve the same result if done well.  It's not how big the mission is, but how fun it is to play.  How you use FRED is more important than how many ships you spawn.
Yay, Zarathud's back (again)!

Listen to this guy.  He wrote the book (or rather, the article) on Battle of Endor Syndrome.

 
One of the ways to make a BOE mission work and still have the player be important is to assign the player some task unrelated to the main battle. For example, in one of the last missions in Transcend, there was a huge battle with lots of destroyers, cruisers, and corvettes but all the player had to do was fly through it and reach the jump node.
Sig censored by people with no sense of humor

 

Offline Zarathud

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DarthWang, that would be creating the illusion of the Battle of Endor.  The mission isn't to participate, it's to escape. 

If the mission works, it's because the set piece ships are programmed mostly to attack each other and ignore the player.  And the player is expected to follow orders, or suffer the consequences of death.  The same result could have been achieved with fewer ships, and works only because of slight of hand (I think).

One Volition designer's mantra was that simpler can be better, and called it Zen and the Art of Mission Design.
Zarathud, retired FreeSpace coordinator of the Descent Chronicles/VolitionWatch

 

Offline Nuclear1

  • 211
Derelict had some fun BoE missions as well, none of which involved "just killing fighters to stay alive".
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Derelict had some fun BoE missions as well, none of which involved "just killing fighters to stay alive".

I hope you dont mean the battle with the civilians
I hated protecting the Sai
that had to be one of the most difficult missions I played
I didnt like it because the battle was BOE-ish yet the player still had a side goal
would have been better just to watch ships dish it out

I don't see why many people are opposed to BOE missions
as Mobius already pointed out, several retail mission were sort of BOE
in addition, it makes sense for FS2 to have BOE
FS2 is a space combat simulator, though obviously it places less importance on technical accuracy, and greater on emotional/feeling accuracy
therefore FS2 should simulate the emotions/feelings/action of a space fighter pilot
if two warring factions came into conflict, im sure they would pour as many resources on as they could to win the battle
this would result in a large number of capships and pilots
so the game should simulate the feelings of being one pilot among many in a huge chaotic battle

also, since when does one unit save the day every time
only in video games, and ones which are usually criticized for this (think the FPS genre)