Author Topic: Something weird  (Read 2056 times)

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Offline blowfish

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I was playing around with fire-beam SEXPs, and I discovered that one shot from a certain beam leaves a certain ship's hull at 52% (sometimes 54%), but two of the same beam will destroy the ship entirely.  Is this supposed to happen?

 

Offline Flipside

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It depends on how the mission is written, just telling two ships to shoot at each other can produce some unusual results, sometimes the first shot will be a shorter burst than the second, sometimes the beam will start off target and move on-target etc, so it depends on a large amount of variables.

 

Offline blowfish

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I'm not just telling them to shoot at each other.  The ships are stationary, and I am using fire-beam SEXPs that fire on a specific subsystem on the targeted ship.  Not only that, but this happens consistently.  And they are not slash beams.

 

Offline Kosh

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What beam and what ship?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline blowfish

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Its an LRBBlue (a beam I am experimenting with, does 2200 damage and fires for 4 seconds), firing on a Ravana.  It should theoretically do 48400 damage per shot, but the second beam always kills the Ravana.

 

Offline Kosh

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Based on those theoretical damage figures I'd say the damage is about right for a stand up fight, the Ravana only has 100,000 hitpoints.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Retsof

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Doesn't the "huge" tag or something make it so that the weapon will always take the last (insert number) percent off of a ship?
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I can't help but hear a shotgun cocking with this.

 

Offline blowfish

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Based on those theoretical damage figures I'd say the damage is about right for a stand up fight, the Ravana only has 100,000 hitpoints.

But it should still have 3200 hp left after the beams are done firing.

Doesn't the "huge" tag or something make it so that the weapon will always take the last (insert number) percent off of a ship?

I thought that only huge weapons could take the final few percent off of a ship, not that huge weapons always will.

 

Offline Goober5000

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Beam damage is not exact, owing to FPS differences and other subtle issues.

It's been noticed before but not really looked at much.

 

Offline blowfish

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The weird thing is how consistently this happens.

 

Offline Polpolion

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Well if it is an FPS issue, I'm betting that your rig gets about the same FPS every time you play that particular spot. If you try the experiment with, say 40 bombers flying around I would conjecture that it would have slightly different results.