Author Topic: Wireframe target view  (Read 4514 times)

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Offline IPAndrews

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Wireframe target view
Please can someone tell me. Is there a flag or registry entry to turn on the wireframe target view by default?
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Offline IPAndrews

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Re: Wireframe target view
That would be no then. :)
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Offline karajorma

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Re: Wireframe target view
Isn't there a key press to do it?
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Offline IPAndrews

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Re: Wireframe target view
Can I program the TBP installer to automatically press the key every time the game is started up? :)
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Offline karajorma

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Re: Wireframe target view
Nah but if a key press does exist it mean I'd only have to do the easy work to add the feature. :D
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Offline taylor

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Re: Wireframe target view
There is a key-combo for it, but there was also supposed to be an option somewhere to enable it by default.  I can't remember what that option is, or if it ever even got into CVS, but the plan was to add it (to hud_gauges.tbl, but I don't see anything about it in the commit logs).

 

Offline IPAndrews

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Re: Wireframe target view
Ok thanks for looking.  :yes:
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Offline karajorma

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Re: Wireframe target view
There is a key-combo for it, but there was also supposed to be an option somewhere to enable it by default.  I can't remember what that option is, or if it ever even got into CVS, but the plan was to add it (to hud_gauges.tbl, but I don't see anything about it in the commit logs).

There isn't one. I've just added one though.

EDIT:

http://www.freespacefaq.com/Misc-Downloads/Builds/Wirefram_Targetbox_Test.7z

And here's where it goes in hud_gauges.tbl

Code: [Select]
$Max Escort Ships: 5
$Length Unit Multiplier: 1
$Wireframe Targetbox: 1
#Custom Gauges

0 = standard, 1 = wireframe, 2 = textured wireframe (whatever that is). There's not really much point in using 0 as that's what the game defaults to anyway.

If that works for you IP I'll rebuild the BtRL builds for you with it in.
« Last Edit: January 23, 2008, 09:09:37 am by karajorma »
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Offline taylor

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Re: Wireframe target view
Crap, now I remember: it wasn't supposed to go into hud_gauges.tbl but be species/ship specific instead.  I was going to set it up so that it would be set on a per-species basis for default, but it could also be set on a per-ship basis.  I think that the per-ship version was also going to prevent the user from changing to another view, basically forcing it to be just wireframe.  There is probably a conversation or two around here which goes over that stuff.

But if the hud_gauges version is good enough for you then it's fine with me too. :)

 

Offline karajorma

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Re: Wireframe target view
The way it's currently set up you can either have it on or off and that's about it. If it ever went over to being per ship or per species it would still make sense to keep a version in hud_gauges as a master switch anyway.

I can't imagine the TBP team would want to go through every species they have adding it if they simply want all of them in wireframe.:)
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Offline Nuke

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i wouldnt mind being able to draw wire frames (individual mesh or full scene) from scripting for use in rtt and custom huds. then you could have that starfury wireframe display :D
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Re: Wireframe target view
I know this is an old thread.. just asking... does this still work? I just tested it.. the key-combo still works but this hud_gauges.tbl entry doesn't..

This would be very nice to have in 3.6.10 if it isn't too much to ask to be re-included..

 

Offline Galemp

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Re: Wireframe target view
Key combo works, but doesn't carry over from the mission you're on. Personally I'd like to see it as part of the HUD settings, just like the gauge color (HUD config) or support rearm time (Launcher flag) rather than mucking about with tables. Seriously, why would you ever want some ships to be solid and some wireframe, instead of a global setting?
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Re: Wireframe target view
Well it was in hud_gauges.tbl. That was a global setting for all ships, it was just a possibility to pre-set a different default. Right now you always have to switch to wireframe via key combo. With the table entry you could set wireframe as default. I didn't mean a per-ship setting :)

 

Offline chief1983

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Re: Wireframe target view
And I think Taylor _might_ have been talking about the ship/species you're flying, not what's being targeted.  But I might be wrong.
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Offline Echelon9

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Re: Wireframe target view
Although only tangentially related, here is Mantis 1889 and the patch I proposed for the wireframe target view (now deferred until after 3.6.10 is out and the code freeze lifted).

 

Offline karajorma

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Re: Wireframe target view
I'll have to see if I still have the changes I made to enable this to work If I don't it's probably easy to re-code them.
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Re: Wireframe target view
I'll have to see if I still have the changes I made to enable this to work If I don't it's probably easy to re-code them.

Saga would appreciate it :) A recent dicussion seems to have the result that we'd like to use wireframe by default :)

 

Offline JGZinv

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Re: Wireframe target view
Probably could be put to use for a "targeting computer view" ala death star trench run.
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Offline karajorma

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Re: Wireframe target view
Done. While I was in there I improved it over the previous version.

As before, here's where it goes in hud_gauges.tbl

Code: [Select]
$Max Escort Ships: 5
$Length Unit Multiplier: 1
$Wireframe Targetbox: 1
$Lock Wireframe Mode: YES
#Custom Gauges

0 = standard, 1 = wireframe, 2 = textured wireframe.

Lock Wireframe mode diables the SHIFT+ALT+Q keypress, locking the player into whatever mode you selected (or the default if you never added one).

EDIT : Here's the build

WARNING - This build is not multiplayer compatible with 3.6.10 RC1. It may be compatible with RC2 when that is released though.
« Last Edit: March 29, 2009, 04:46:51 pm by karajorma »
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