Author Topic: Dwarf Fortress  (Read 45808 times)

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Offline pecenipicek

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nope. using phoebus preinstalled
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Turambar

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So, apparently, trolls don't drown. Ever.  :wtf:

They might be swimming.  I think you have to build a constructed floor directly above your drowning chamber.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline BloodEagle

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Yep, that did it.

....

Trolls shouldn't be able to swim.  :ick:

 

Offline qazwsx

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They live under bridges, it's a product of evolution, those who fell in the river, and were able to swim survived, the others didn't  :p
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Leeko

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I miss the old military interface of the last version of DF. And magma pipes. It's going to be much harder to make giant monoliths out of homemade obsidian via constructed molds and some clever pumping now.

 

Offline BloodEagle

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Thank the maker!

He removed the arsenal dwarf!

::EDIT::

Test No. One

Initial results are promising.  My only concern is that I can't seem to harvest enough wood in a timely fashion, and those damned hippies aren't bringing any.

::EDIT EDIT::

I now realize that I could have used bridges to recover materials that weren't required the whole time.  *facepalm*
« Last Edit: July 10, 2010, 10:52:01 am by BloodEagle »

 

Offline BloodEagle

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You know, I learned something today: Holding off on building a base in an attempt to start an undersea fortress results in explosions of social situations.

My dwarves won't stop freaking partying.

-----EDIT

(☼DISCOVERY☼)

Amount of partying correlates to birthrates and weddings held.

Just one more reason why this game should never get better graphics and animations.
« Last Edit: July 10, 2010, 10:49:53 am by BloodEagle »

 

Offline Mongoose

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Giggity.

 

Offline pecenipicek

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new version up. cant wait to test out military.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline BloodEagle

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new version up. cant wait to test out military.

There's another new version up.  Better upgrade.  :D

 

Offline qazwsx

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christ sake, can't get a proper game in before a new version is released :\
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Shade

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Been holding off on putting too much time in myself, but most of the really bad bugs seem to be squashed by now so time to get a real game going :)
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline pecenipicek

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new version up. cant wait to test out military.

There's another new version up.  Better upgrade.  :D
i meant 31.10. :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline BloodEagle

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http://cms.mit.edu/research/theses/JoshDiaz2009.pdf

I'm not quite sure how to react to this.  :nervous:

 

Offline Ravenholme

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http://cms.mit.edu/research/theses/JoshDiaz2009.pdf

I'm not quite sure how to react to this.  :nervous:

For a Post-grad thesis, the spelling is terrible. Didn't they check this? ('course, my experience with a post-grad thesis is my older sister's one for her PhD in Marine Biology)
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline BloodEagle

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0.31.11 Release

Quote
Crash fixes
   (*)stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving
   (*)fixed crash moving from ammo assignment creation to material assignment
   (*)fixed reclaim crash [Huzzah!]
   (*)fixed text mode crash in SDL version (Baughn)

Major bug fixes
   (*)freed up assigned items properly when uniforms are overwritten
   (*)freed up equipment properly from empty positions when squad is disbanded
   (*)made civilian jobs respect attributes properly
   (*)fixed turtle (vermin) shell crafts/helms/gauntlets/etc.
   (*)stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc.
   (*)made inactive/ordered squads free up their old training activities more quickly
   (*)stopped off-time training from gumming up squad training barracks assignment
   (*)removed dead/crazy/etc. dwarves from squads
   (*)dropped injured dwarves out of their activities properly
   (*)stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital
   (*)stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools
   (*)made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.)
   (*)made quota countdown respect reactions again


Other bug fixes/tweaks
   (*)stopped body-component-based artifacts from defaulting out to iron figurines
   (*)made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen
   (*)changed rust display for skills
   (*)restricted shell moods to dwarves with shell prefs
   (*)stopped metal goblet/flask construction jobs from shuffling metal of product
   (*)fixed up idle strings for non-soldiers vs. lingering squad activities
   (*)decreased effect of low self-discipline on individual training
   (*)sped up training organization
   (*)WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn)
   (*)fixed problem with skill demonstration session timer
   (*)added timers for sparring and individual combat drills
   (*)adjusted sparring pulled shots for recent combat balancing
   (*)adjusted skill rates for all practice activities
   (*)put forest start biome on humans (for proactive forest clearing)
   (*)changed hauling encumbrance speed formula and made hauling build atts slowly
   (*)stopped picks from being available to indiv choice soldiers
   (*)required subtype match for armor even under "partial match"
   (*)made off-duty archery training occur for indiv choice ranged weapons (not just crossbow)
   (*)cleaned up various raw typos (see file_changes.txt)
   (*)fixed a bunch of the "you" announcements in dwarf mode
   (*)made counter to stop excessive party attendence work properly [Huzzah!]
   (*)made it set up default ammo profiles for ranged squads

Looks like things are starting to get fixed!

 

Offline redsniper

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"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline qazwsx

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DFTerm's been quite successful according to DF IRC channels...
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline BloodEagle

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Ba-dum-bum  :bump:


0.31.13 Released:
http://www.bay12forums.com/smf/index.php?topic=66142.0

Quote
The framework for villages and sprawl is in place, and there are now "entity populations" which are made up of thousands of critters for which less information is tracked.  As it stands, this amounts to, say, ten times the number of historical figures after world generation has been running for a while, though it can vary a lot.

[....]

Crash fixes
   (*)fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there

Major bug fixes
   (*)fixed problem causing dwarves to not sleep in any bed
   (*)fixed problem causing dwarves not to respect ownership in sleeping priorities
   (*)made cursor center on buildings properly when linking them up to a lever etc.
   (*)stopped other civilizations from bringing liaisons
   (*)stopped building destroyer diplomats/traders from destroying things
   (*)made units check the validity of targets more often (counters certain interrupt spam)

Other bug fixes/tweaks
   (*)fixed broken vial making jobs
   (*)make rock short swords use the proper material for the final product
   (*)made horn silver use the stone template
   (*)moved all native metals off of metal template
   (*)stopped season counter from resetting to spring after travel in adventure mode

 

Offline BloodEagle

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PRAISE THE MAKER!

0.31.16
Quote
Major bug fixes
   (*)got rid of intermittent lag that popped up in 0.31.15

New stuff
   (*)added spatter init options (dwarf mode defaults to no walking spread of spatter)
   (*)allowed skull/bone/shell/tooth/horn settings from refuse pile

BEST. UPDATE. EVER.