Author Topic: Release: HTL Zephyrus  (Read 7833 times)

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Offline Galemp

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Release: HTL Zephyrus
Thank God I'm not flying THAT tub!

This model's got the works. I've included glowpoints, glowmaps, shine maps, normal maps, height maps, alpha-channel textures, everything. It all checks out and most of the POF data was imported from the old Volition model, so that's alright too.

Try playing Into the Maelstrom for a nice demo. Lots of HTL goodness in that mission.

Have fun! :)

[attachment deleted by ninja]
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Re: Release: HTL Zephyrus
hmmmm its a bit dark, i cant see anything save the huge yellow engines and the little dots of light.

 

Offline Harbinger of DOOM

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Re: Release: HTL Zephyrus
Turn your brightness up, because I can see it just fine.



Great job, Galemp... as always!
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Offline ARSPR

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Re: Release: HTL Zephyrus
I've just downloaded but not tested yet.

But some comments. This model is not "mediavps 3.6.10" compliant. I mean:
  • You have miner01-01a. Please retexture it to use miner01-01 textures. Save DaBrain some work.
  • There are some pcx textures. Please provide dds textures.
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Offline Snail

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Re: Release: HTL Zephyrus
is very nice

Actually, Miner01-01a is the correct map. I can confirm that.

 

Offline Hades

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Re: Release: HTL Zephyrus
I cannot download it. :(
EDIT: It worked this time... :wtf:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Admiral Nelson

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Re: Release: HTL Zephyrus
Now THAT is what I call an upgrade!  :yes:
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline castor

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Re: Release: HTL Zephyrus
Looking great :yes:
One question though, did you intentionally only use the tiny thrusters?

 

Offline Zacam

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Re: Release: HTL Zephyrus
I've just downloaded but not tested yet.

But some comments. This model is not "mediavps 3.6.10" compliant. I mean:
  • You have miner01-01a. Please retexture it to use miner01-01 textures. Save DaBrain some work.
  • There are some pcx textures. Please provide dds textures.

Miner-01-01a isn't a problem because teh POF is not LOD'd like the old ones. Plus, the DDS is mipmapped.

Also, miner 01-02 in the 3.6.10 mediavp's is still flagged with b in the filename.

The PCX files might be a problem. I can convert Miner01-01a-glow, Miner01-01a-shine and Miner01-08-shine to DDS with mipmaps. The Miner01-09, Miner01-09-glow and Miner01-09-shine are 479x479, not multiples of 4 as DXT1 complains.

Setting canvas size to 480 and converting seems to do the trick. Checking it for texturing problems now.

These get a little big when you tell it to mip-map to ALL. Is there a set value that should be being used?

Done. As all DDS w/mip maps as DXT1 (no alpha) and looking good. Had to, as mentioned, scale the canvas size to 480. No tearing or seams present. And Galemp, you're right, fine mission to play as a showcase.

7z contains VP of same name. DDS images and Cache IBX and TSB's included.

EDIT: Currently correcting MOI and texturing. Warning on debug builds with 480 DDS Miner01-09 images. (Failure to load, non-power of 2).
« Last Edit: January 26, 2008, 09:46:03 pm by Zacam »
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Zacam

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Re: Release: HTL Zephyrus
The following occurs under debug build with original POF.

Code: [Select]
Loading model 'miner2t-01.pof'
IBX:  Warning!  Found invalid IBX file: 'miner2t-01.ibx'
IBX: Starting a new IBX for 'miner2t-01.pof'.
IBX: Starting a new TSB for 'miner2t-01.pof'.
WARNING: "Inverted bounding box on submodel 'detail-3' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'detail-2' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'detail-0' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'gunturret-1' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'barrel-1' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'gunturret-2' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
Subsystem gunturret-2 in ships.tbl not found in model!
WARNING: "Inverted bounding box on submodel 'gunturret-3' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
Subsystem gunturret-3 in ships.tbl not found in model!
WARNING: "Inverted bounding box on submodel 'gunturret-4' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
Subsystem gunturret-4 in ships.tbl not found in model!
WARNING: "Inverted bounding box on submodel 'barrel-4' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'gunturret-5' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
Subsystem gunturret-5 in ships.tbl not found in model!
WARNING: "Inverted bounding box on submodel 'detail-1' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-0' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-1' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-2' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-3' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-4' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-5' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
WARNING: "Inverted bounding box on submodel 'debris-6' of model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2404
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'GTG Zephyrus'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:5948
WARNING: "Invalid subobj_num or model_num in subsystem 'turret02' on ship type 'GTG Zephyrus'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:5948
WARNING: "Invalid subobj_num or model_num in subsystem 'turret03' on ship type 'GTG Zephyrus'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:5948
WARNING: "Invalid subobj_num or model_num in subsystem 'turret04' on ship type 'GTG Zephyrus'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:5948
WARNING: "Invalid subobj_num or model_num in subsystem 'turret05' on ship type 'GTG Zephyrus'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at Ship.cpp:5948

Fortunately, resizing the 479x479 PCX images to power-of-two sizes to match the normal and height maps works just fine without issue.

*Edit: Sorry about the multiple edits. Fixed by renaming gunturret-# to turret0#. Now the only warning that occurs is:
Code: [Select]
WARNING: "Inverted bounding box on model 'miner2t-01.pof'!  Swapping values to compensate." at ModelRead.cpp:2248

Which is a PCS2 problem.

7z contains VP of same name. DDS images, Cache IBX and TSB's included.

00-Miner2T-01.7z
Size: 2,988,042 Bytes
MD5: 109AEBA6E30509056793D628B5D9601E
« Last Edit: January 26, 2008, 10:34:15 pm by Zacam »
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline IceFire

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Turn your brightness up, because I can see it just fine.



Great job, Galemp... as always!
Photoshop level meter says its VERY dark too.  I had to take it in there to have a peek.

From the looks of it it stays very true to the original but the details are great. Nicely done!
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Offline BlackDove

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Yeah, it's dark.

Someone call me when it's normal mapped.

Great job though, bad ass to have yet another canon one join the ranks of hi poly. Rock on.

 

Offline Galemp

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Well, that shot was taken from within the Ship Lab in FS2_Open, so if you can't see it then tough noogies. Find the old WIP thread if you want a better look.

(Actually, a mod might want to merge those two threads...)

And BlackDove, it IS normal mapped. I said so in the first post. Unfortunately the normal mapping doesn't seem to scale very well- bumping is a fixed amount not related to the size of the vessel. So, nice one-foot-tall bumps on fighter result in insignificant one-foot-tall bumps on capital ships, too. Maybe a coder can implement a bump scaling factor per-model based on its radius.
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Offline asyikarea51

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I like that front section, exposed metal "cover" over fragile gas containers. Captures the feel of carrying sensitive cargo very well IMO.

Using. :D :yes:

 

Offline Zacam

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Galemp: I would like to apologize. Having gotten some sleep after all the overtime I just worked, I realized that it was probably completely rude of me to not privately release to you via PM the corrections I posted above.

Instead, I made off and all but hijacked your release thread. I more than appreciate the work that went into this model and I did not want to simply post whines about how it was "broken", and I allowed my urge to contribute to negate any good common sense I may or may not have.

To that end, what would you like me to do?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Galemp

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Zacam: Anything you like.

It's a Release to the community for them to do with as they see fit. If  you can improve the POF in any way, I'd be more than happy to see what you can do, and I'm sure everyone else would too.

After all, if they don't like it, there's nothing preventing them from using the old model. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Zacam

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Oh. Okay. I'm sorry, I'm more used to a, not so open generosity.

Once PCS2 goes final, I'll have a POF that has no bounding box errors and I'll see what I can do about the bump-mapping appearance.

Thank you for your courtesy, I'll do my best.
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline IceFire

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Bump mapping doesn't have to be immediately obvious.  What it does is when you look at the ship small details start to pop out at you in a subtle way.  Doesn't have to be overdone or anything.

I think it looks pretty good so far...can't wait to see it in game.
- IceFire
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Online Cobra

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Whoah, dude. There is a MASSIVE collision error in the main body of the Zephyrus.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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Offline Vasudan Admiral

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Yeah, we know. :)
There are massive transparency errors as well if you look into the gas scoop on the bow. Either myself or DaB will sort it out before the MVP release.
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