Okay let's cut to the chase. The mod I am working on is attempting to be as feasible and realistic as possible (up to a point, gameplay takes precedence over realism, just that everything can be logically and scientifically explained without using star trek esque technobabble) therefore much time has gone into researching navy and airforce tactics, modern and prototype weapons,
plasma physics, etc. so the large ships (of frigate size and up) work a lot differently than in freespace with differences in maneuverability, durability, speed, AI, tactics, turrets, firepower and a REALLY different turret system. The thing that is bugging me right now though is point defense systems.
Today, shooting down fighter-planes on board a ship is being taken over from AA guns to SAM launchers, but intercepting actual bombs and missiles is pretty much impossible. In my mod, each of the races has their own unique method of dealing with fighters/bombers and a different method for dealing with bombs/missiles such as point lasers, EMP blasts and so on. Now for the humans, the smartest idea for taking down fighters/bombers would be a selection of nasty missile turrets sprinkled over the hull, unfortunately, this ends up proving far too efficient (missiles are
realistic in here so they are fast, powerful and very hard to avoid) and a bombing run either results in success or failure where success means dodging all the locks and flying off without a shot fired at you which= boring, failure means ****loads of missiles flying at you which=death. So in order to make it more fun, dedicated spamming turrets bathe you in a shower of "bullets" which is much less frustrating and looks cooler making failure not as painful and success more exhilarating.
Unfortunately these things are absolute crap at taking down even slow, ship to ship torpedoes so for anti ordinance we have the flak screen which I'm sure most of you know about (a lot like the BtRL team's battlestar), Unfortunately again these things always seem to aim at the fighters while bombs are closing in, fail to kill the fighter not to mention defending the ship which is the reason they were even
built, take 14 hits for anti-cap bombs and deservingly blow up into a million tiny fragments of pure, concentrated phail.
I realize that adding the "small" flag into the weapons entry makes it only go after small targets but is there any way to split this up further into only going for (or simply preferring to go for) munitions vs craft? Please tell me there is
