I just got out of bed so I hope this is the right test mission. This is the one that doesn't work. If you change the arrival to true and the location to docking bay it will work.
#Mission Info
$Version: 0.10
$Name: XSTR("Untitled", -1)
$Author: P4-3ghz
$Created: 02/02/08 at 13:29:36
$Modified: 02/06/08 at 14:16:51
$Notes:
This is a FRED created mission
$End Notes:
$Mission Desc:
XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000
+Viewer pos: 0.000000, 1137.963013, -1911.199097
+Viewer orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.866025, 0.500000,
0.000000, -0.500000, 0.866025
$AI Profile: TBP
#Command Briefing
#Briefing
$start_briefing
$num_stages: 0
$end_briefing
#Debriefing_info
$Num stages: 0
#Players ;! 1 total
$Starting Shipname: alpha 1
$Ship Choices: (
)
+Weaponry Pool: (
"40mm Pulse" 1
)
#Objects ;! 5 total
$Name: alpha 1 ;! Object #0
$Class: EA Aurora
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Name: SCv Moloch 1 ;! Object #1
$Class: EA Nova
$Team: Hostile
$Location: -927.017578, 0.000096, 2443.569824
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Pilot
$Cargo 1: XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a
+Subsystem: turret18a
+Subsystem: turret19a
+Subsystem: turret20a
+Subsystem: turret21a
+Subsystem: turret22a
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
+Departure delay: 42
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Score: 440
$Name: leo 1 ;! Object #2
$Class: EA Aurora
$Team: Hostile
$Location: -906.857788, -0.000019, 954.657104
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Score: 13
$Name: leo 2 ;! Object #3
$Class: EA Aurora
$Team: Hostile
$Location: -711.797180, 0.000034, 868.271484
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Score: 13
$Name: leo 3 ;! Object #4
$Class: EA Aurora
$Team: Hostile
$Location: -749.161133, 0.000022, 639.453613
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1: XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0 ;! note that this is a bitfield!!!
+Group: 0
+Score: 13
#Wings ;! 2 total
$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 1 total
"alpha 1"
)
+Hotkey: 0
+Flags:( )
$Name: leo
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0 ;! leo 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: SCv Moloch 1
$Arrival Cue: ( not
( is-destroyed-delay 0 "SCv Moloch 1" )
)
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 3 total
"leo 1"
"leo 2"
"leo 3"
)
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40
#Events ;! 2 total
$Formula: ( when
( destroyed-or-departed-delay 0 "leo" )
( send-message
"#Command"
"High"
"test"
)
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( has-time-elapsed 25 )
( sabotage-subsystem
"SCv Moloch 1"
"Hull"
101
)
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0
#Goals ;! 0 total
#Waypoints ;! 0 lists total
#Messages ;! 1 total
$Name: test
$Team: -1
$MessageNew: XSTR("true", -1)
$end_multi_text
#Reinforcements ;! 0 total
#Background bitmaps ;! 0 total
$Num stars: 500
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Blue
+Pitch: 343
+Bank: 339
+Heading: 346
#Asteroid Fields
#Music
$Event Music: None
$Briefing Music: None
#End