Author Topic: Question about the FRED2 TBP tutorial  (Read 5051 times)

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Offline darkmaster

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Question about the FRED2 TBP tutorial
Hi,
I'm learning to fred and trying to follow the TBP tutorial written by Lady Rose.
Actually I'm stuck in part1 : Raider pursue freighter where I must add an SEXP for the Arrival Cue on the EAS Turmoil and both Zephyr wings. In fact, only the EAS Turmoil has the Arrival Cue available, and I'm not allowed to add SEXP for fighter wing.
Must I do something to activate the Arrival Cue for small ship ( starfury, zephyr, ....) or find another way?
Please help !!!!
Thanks a lot.
 
TBP's apprentice FREDDER.

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The First Invasion - Part 1 (Planning Concept)

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Offline Mobius

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Re: Question about the FRED2 TBP tutorial
Create an event and use "is-event-true-delay" as arrival condition :)
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Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
Create an event and use "is-event-true-delay" as arrival condition :)

Hi,
Thank you a lot for helping me but... would you please be more specific.  :)
In fact I've also thought of this but I'm new to FRED2 and I cannot find the operator for the arrival of a ship.
I'm trying to use : When ---> is-event-true-delay--->zephyr arrival
But I can't solve the zephyr arrival part.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Mobius

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Re: Question about the FRED2 TBP tutorial
Click on the ship and use the "is-event-true-delay" formula as arrival clue. Replace the default "true" with the condition you want...
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
Well, as I see, the arrival cue is gray and I can't modify it (only fighters have that problem, large ships don't).
I've tried to start building a new map and this problem disappeared   :mad:.
Thanks for your help.
 
 
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline karajorma

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Re: Question about the FRED2 TBP tutorial
Hi,
I'm learning to fred and trying to follow the TBP tutorial written by Lady Rose.
Actually I'm stuck in part1 : Raider pursue freighter where I must add an SEXP for the Arrival Cue on the EAS Turmoil and both Zephyr wings. In fact, only the EAS Turmoil has the Arrival Cue available, and I'm not allowed to add SEXP for fighter wing.
Must I do something to activate the Arrival Cue for small ship ( starfury, zephyr, ....) or find another way?
Please help !!!!
Thanks a lot.

Hmmmm. I'm not sure what you're actually trying to do.

1) You're trying to set an arrival cue so that Zephyr Wing will arrive in the mission - If a ship is in a wing you must set the arrival cue for the entire wing not each individual ship. Select one of the ships and open the Wings Editor instead of the Ship Editor you used to set up the EAS Turmoil.

2) You're trying to set up an event that triggers when the EAS Turmoil and Zephyr wing have arrived and you can only select one of the ships - What you need to do is to right click on the has-arrived SEXP and choose Add Data. You'll then be allowed to add those ships or wings you want to.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mobius

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Re: Question about the FRED2 TBP tutorial
Well, as I see, the arrival cue is gray and I can't modify it (only fighters have that problem, large ships don't).
I've tried to start building a new map and this problem disappeared   :mad:.
Thanks for your help.

It must be a wing...read Karajorma's point 1.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
Yes thank both of you !!!!!!!!!!!!!!!!!
It's the wing editor, not the ship editor !!!!!!!
Sorry for my English, actually I live in France.
Best regards
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
And now I have another question: how to manipul0ate beam weapon ?
Yes I know that we must unlock all beam weapon, and I did so. But the problem is that the ship fired beam only one time, in the second time it looked like that the ship didn't have enough energy to fire beam again.
Please, this thing is not mentioned in the tutorial and I don't have any idea.
Thanks in advance.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Yathin

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Re: Question about the FRED2 TBP tutorial
And now I have another question: how to manipul0ate beam weapon ?
Yes I know that we must unlock all beam weapon, and I did so. But the problem is that the ship fired beam only one time, in the second time it looked like that the ship didn't have enough energy to fire beam again.
Please, this thing is not mentioned in the tutorial and I don't have any idea.
Thanks in advance.

which ship are you talking about? shadow ships have a long recharge time.
"The main motive for going beyond the rim...there's a heck of a big Taco Bell out there...." - JMS

"In the BETA, mounting the reverse side of the ladder pretty much resulted in you getting a knife in the ass or worse." - Dylan Jobe

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Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
No, it's an EAS Nova (mentioned in the tutorial).
I really want to know how to deal with those "recharge time", I want something like this:
      fire the first beam
      wait until weapon is recharged
      fire the second beam
      wait until weapon is recharged
      and so on.....
      until the target is destroyed.
Is there anyway to realize this? Please, show me which operator I must use, thanks a lot.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline karajorma

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Re: Question about the FRED2 TBP tutorial
The game should do that automatically. Are you sure that the enemy target was always within the ship's field of view. If you simply gave the EAS Nova attack orders it would fairly quickly move to a position where it couldn't fire forward guns at the enemy target.

That's why capship battles should be scripted manually rather than simply giving both sides attack orders.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
The game should do that automatically. Are you sure that the enemy target was always within the ship's field of view. If you simply gave the EAS Nova attack orders it would fairly quickly move to a position where it couldn't fire forward guns at the enemy target.

That's why capship battles should be scripted manually rather than simply giving both sides attack orders.

So now I understand. It's because the two ships take position parallel to each other and cannot fire their weapon.
Ok, now the next question: how to know which turret is beam turret ?
I mean that if I want turret01 to be beam turret , I just have to put a beam weapon into this turret, or there are only some specific turrets that work with beam weapon ?
And... how to know the position of one certain turret on the ship ? For example: To know where is turret05 in the model of EA Nova, what must I do?
I know that those are very stupid questions, but, please, I've just begun fredding and maybe someday I can make a good campaign for TBP.
Good luck to all of you.

TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline FUBAR-BDHR

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Re: Question about the FRED2 TBP tutorial
Highlight the ship in FRED and press k to target the turrets.  The name of each one shows up with it's position.  If you turn on show ship models you can also see the firing direction.
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Offline Yathin

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Re: Question about the FRED2 TBP tutorial
change the height of the waypoints and the ship. that way then they pass one another, the turrets of the bottom/top can target it  ;)

if you haven't added waypoints, I recommend that you do!
"The main motive for going beyond the rim...there's a heck of a big Taco Bell out there...." - JMS

"In the BETA, mounting the reverse side of the ladder pretty much resulted in you getting a knife in the ass or worse." - Dylan Jobe

WIP : First Strike

 

Offline darkmaster

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Re: Question about the FRED2 TBP tutorial
Thanks for all your help.
I've just tried to apply what I had learned from all of you. It's very simple and stupid but it shows that I have made progress  :D.
http://www.etud.insa-toulouse.fr/~kmnguyen/CRvsNR.wmv
or
https://www.etud.insa-toulouse.fr/~kmnguyen/CRvsNR.wmv
please comment.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)