The game should do that automatically. Are you sure that the enemy target was always within the ship's field of view. If you simply gave the EAS Nova attack orders it would fairly quickly move to a position where it couldn't fire forward guns at the enemy target.
That's why capship battles should be scripted manually rather than simply giving both sides attack orders.
So now I understand. It's because the two ships take position parallel to each other and cannot fire their weapon.
Ok, now the next question: how to know which turret is beam turret ?
I mean that if I want turret01 to be beam turret , I just have to put a beam weapon into this turret, or there are only some specific turrets that work with beam weapon ?
And... how to know the position of one certain turret on the ship ? For example: To know where is turret05 in the model of EA Nova, what must I do?
I know that those are very stupid questions, but, please, I've just begun fredding and maybe someday I can make a good campaign for TBP.
Good luck to all of you.