Author Topic: The FS2 Modding Marketplace™: Classifieds for Modders  (Read 17632 times)

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Offline Goober5000

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
This thread should be stickeyed.
Not until more people start fulfilling requests. :p

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
This thread should be stickeyed.
Not until more people start fulfilling requests. :p
Was your request a real one

 

Offline Goober5000

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
:wtf: Yes.  I even edited my post to show that it was fulfilled (check the editing timestamp).

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
:wtf: Yes.  I even edited my post to show that it was fulfilled (check the editing timestamp).
Ok I missed that.  :p

 

Offline Aardwolf

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
This thread would do better if people who aren't busy posted services (as described in the guidelines I edited into the first post).
Also, for clarity and consistency, what I was suggesting for order of stuff has been put in the guidelines.





Service Available: Freelance Modeling
Customer Found, No Longer Available (Customer Rating of Service Given: 8/10)

My models vary in style, and sometimes in quality. I don't do "make something that looks like this" requests, but I can try to imitate things in style (although I can make no guarantees). Since I use Wings3D, I can export to most formats. I can use Wings' auto-uv tool, but I am not an expert at uv-mapping, nor is it. I do not do textured models (I can't texture), and unless you need it and specifically request it, don't count on a uv-map that works well. Also, I don't do turret models, other than simple button turrets, but I can put placeholder turrets on the model, and if you give me a working turret you would like me to use in a format I can import from (note that smoothing groups may be lost during import), I can place those on the model.

I can produce rapidly, but detail level, quality, etc. are variable. If I accept your request, gimme a couple of days, and if I haven't sent you anything by then, PM me again.

And, as the guidelines state, please PM your replies.
« Last Edit: March 27, 2008, 08:57:42 pm by Aardwolf »

 

Offline chief1983

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
This thread should be stickeyed.
Not until more people start fulfilling requests. :p

I was thinking the exact same thing.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

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Offline Angelus

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
REQUEST: model in .Cob format

Hi,

i need a modeler for a rather "simple" task. A simple cylindrical hollow body with texture and glowmap. If someone here is interested, drop me a PM and i send you detailed information.


EDIT:

I also need someone, who can make me 2 landscape models...

EDIT 2:


Also a texturer. I have 2 models that need new textures.


Edit: STILL AWAITING REPLIES
« Last Edit: March 28, 2008, 07:19:20 am by Angelus »

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Request: Model Conversion help. I have many models that fail for various reason beyond my knowledge/skill of repair. looking for any modeler who has done past conversions to do one shots. Turreting appreciated, but not necessary as I also work on the "Turret Project" any most of these ships will have diff turrets in the future.

  Models come from outside the Fs2 Community, but permissions were secured. You also will be credited.


Small
sample of backlog models: Gundam Capital ships, Custom Trek ships (like the USS Courageous), Atra's Space Battleship Yamato.

Once optimized and successfully converted I can then alter as needed or make other changes, turret, etc...

I have many many other jobs backlogged in regards to TREK, GUNDAM, and ROBOTECH. Interested 3dmesh/texture parties PM me for details...


Join me or I'll send old skool Gorn to hunt you down!!!

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Atra's Space Battleship Yamato.
Try this one to see if the turrets work.
http://files.filefront.com/yamato4zip/;9662238;/fileinfo.html
For the table:
Turrets 1-5 -  multipart - triple fire points
Turrets 6-27  multipart - single fire point
Subsytems: eng, wep, bridge, nav, sensors

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
This is kinda strange...

  I opened your new pof in MV and hit rotate parts the turrets dont move.

 I checked subobject and you have the boxes checked for rotate.

  Excuse me for asking but did you secure axis on them?

I'll try putting the yamato I have in game UNDER the plane of an enemy and see if it fires point blank in front of the raised guns (they do not track on target at all).

  If they still don't fire them something very screwy is going on cause I used the same orion table for the yamato like I did the Cylon destroyers I just tested and they all blew each other up immediately. The mission was beam free all.

 :confused: I don't think I've see this before.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
  Excuse me for asking but did you secure axis on them?
Ok, I didn't test it in game - I'll make up a table and test.

Didn't understand about securing axis, explain please.

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Karajorma's (TM) explination would be way better than mine on Freespace Oracle but I'll give it a whirl.

For moving turrets (my bane), an axis needs to be placed on the base (usually center/bottom center) for left right movement on the Z axis. For a single barrel or 2-3 arms lower middle of object/group for rotation along x(or y depending on what you did, some I've seen people do are screwy, but work).

I plug-in called "Turrets for dummies" would be pure genius!!!  :drevil:

Anyway using the same table I had some of Raptor's ships hover over Yamato's guns and no joy, they shredded yamato and never got return fire. I have another Yamato with suitabke body mesh but really lp guns that does fire. I would like to figure out what's going on though. even locked in position a barrel that is pointed straight at the enemy SHOULD fire when matched up in the table correctly.
 

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Anyway using the same table I had some of Raptor's ships hover over Yamato's guns and no joy, they shredded yamato and never got return fire. I have another Yamato with suitabke body mesh but really lp guns that does fire. I would like to figure out what's going on though. even locked in position a barrel that is pointed straight at the enemy SHOULD fire when matched up in the table correctly.
With the mission supplied don't hang around topside too long  :p

Could you do me a favour - Can you test the model you have (version4) with this mission and tbm-table file.
If that doesn't work, then use the new pof file. At a guess the turrets won't work because the table/mission subsystems don't have turretXXa-base in them. It won't work without the "-base"

I missed 2 faces that were causing collision problems, which are fixed in the new model.
http://files.filefront.com/yamato5zip/;9669174;/fileinfo.html

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
I was very tired and missed it, but I can tell without even trying You probably hit it on the head! I had a very similar problem at first with the Cylons cause the Rumrunner table I was using had something similar and I had to take it out and they worked.

I'll try it out and let you know... Kudos for hanging in there!  :yes:

Now if only my contact at Sci-Fi meshes will get Nadesico done we can have all the anime ships in FS2 same time (Arcadia, Yamato, Nadesico, and SDF-1 KABOOM!)  :lol:

Shivans: "WTF!?" <Pownage!!!>


[EDIT!]

Uploaded 2 yamatos with altered firing points (note frontal torpedoes, rear side missile turrets, and main gun non-functional still) table file included. Yamato.pof is realistic x2 version for anime size of planes exiting (they store a squadron in there, fantasy physics) and Yamatot.pof file is True historicalsize 263 meters.

ENJOY!!!

http://upload2.net/page/download/ySIRNwdwUUYAgho/yamato+files.7z.html

In the future I will release the weapons I worked on for old version and one with working missile/Torpedo and main gun...

I got a quick question, I made an beam for the ship's Shock Cannons but I cheated last time. I made a single fire point and altered the image to be 3 beams and centered it on the barrel so when it fired it gave the illusion of all 3 firing at once (fairly convincing).

What do I do to the weapon table to make 3 real single beams fire at once/simultaneously? (for the tri turret already fire pointed ones). This kind of ship does not fire one beam at a time for each turret, it's all or nothing. Unless you made each barrel destroyable, then dual salvos would fire.

[re-edit] this works in PCS2 for you?? For me it hard locks up on loading 2/3 through bar of smoothgroups. I had to use pcs1, I then used modelview for firepoints, I like it better.

12 hours later and I need to get to sleep, I got 4 hours before work AGAIN...
« Last Edit: February 20, 2008, 02:46:15 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Water

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
What do I do to the weapon table to make 3 real single beams fire at once/simultaneously? (for the tri turret already fire pointed ones). This kind of ship does not fire one beam at a time for each turret, it's all or nothing. Unless you made each barrel destroyable, then dual salvos would fire.

[re-edit] this works in PCS2 for you?? For me it hard locks up on loading 2/3 through bar of smoothgroups. I had to use pcs1, I then used modelview for firepoints, I like it better.
Sorry -  :) I've managed to avoid stuff related to tables and special fx.

Yes PCS2 works fine on my machine for this model. I just noticed the bottom bridge has inverted normals  :blah:

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Haha, Yamato wedged itself halfway into an arm of the Sathanas and pushed it into deep space...

Anyway, shock cannon looks good, but I need to make the warm up glow down to like 20-25% of current size, although as you can see it fires way below the barrel.

I got the firepoint dead center of the barrel in front of it... Hmmm

I nailed the PDL lasers though.  It's sick now and that's not even a quarter the speed of the show. Any fighter closer than 500 meters to Yamato is dead no question... :)

It tracks and fires a lot better now. It would fire some and stop along side and then NOT fire. I changed all the bases to rotate Z axis (side to side) and turrets to X (up down). They seem to react a lot better, especially the PDLs on point blank broadsides now..



[attachment deleted by ninja]
« Last Edit: February 21, 2008, 07:20:41 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline starlord

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
and where are you going to use this?

 

Offline Getter Robo G

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Short answer check sig, long answer Heru was working on a Comet Empire (Season 2) MOD and vanished one day. Luckily I grabbed him when he stopped by and rescued the files. I have his plus some KA files that need serious work but add 4 more cap ships to Heru's 4cap/6ftr's...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: The FS2 Modding Marketplace™: Classifieds for Modders
WANTED: (at least 2) PLAYTESTERS FOR RAGNAROK FORSAKEN (working title) PM me if interested!
Status: answered, i'm good for this
« Last Edit: February 28, 2008, 11:47:01 am by Titan »
Sig nuked! New one coming soon!

 

Offline Snail

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Re: The FS2 Modding Marketplace™: Classifieds for Modders
Can I just ask what "Ragnarok Forsaken" is?