Author Topic: Freespace running too fast...help!!!  (Read 4678 times)

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Offline Koth

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Re: Freespace running too fast...help!!!
What's the point in using cheats, anyway? I prefer a terrible defeat over the use of cheats.

I prefer a victory to having to replay a ten minute mission because I missed a single bomber. The only reasons I'm still with FreeSpace are the story and modding aspects. The ''shoot down bombers and their escort wings'' scheme is annoying so I skip it most of the time. 
 
« Last Edit: February 10, 2008, 10:27:41 am by Koth »
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Offline Mobius

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Re: Freespace running too fast...help!!!
And what if the player is supposed to move near the bombers to trigger important events? What if the waving of bombers is connected to important events? Shooting them down with cheats might compromise the mission.

Well...it's a matter of point of views. As FREDder I would like to see a "deactivate cheats" mission option and or SEXP(in that case there should be a "reactivate cheats" SEXP, too).

 
Re: Freespace running too fast...help!!!
I never cheat :P I just put my level on "very easy" and that works fine ;)

 

Offline Koth

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Re: Freespace running too fast...help!!!
And what if the player is supposed to move near the bombers to trigger important events? What if the waving of bombers is connected to important events? Shooting them down with cheats might compromise the mission.
Well, in that case I would just make the targets I am supposed to protect invulnerable and shoot down the bombers in a normal way.
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Offline colecampbell666

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Re: Freespace running too fast...help!!!
And what if the player is supposed to move near the bombers to trigger important events? What if the waving of bombers is connected to important events? Shooting them down with cheats might compromise the mission.

Well...it's a matter of point of views. As FREDder I would like to see a "deactivate cheats" mission option and or SEXP(in that case there should be a "reactivate cheats" SEXP, too).

Do what :v: did with FS. If you enter www.volition-inc.com/www.freespace2.com in their respective games, you fail the mission.
Gettin' back to dodgin' lasers.

 
Re: Freespace running too fast...help!!!
On insane I think I'd go insane cheats or not LOL.
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Offline Mobius

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Re: Freespace running too fast...help!!!
Do what :v: did with FS. If you enter www.volition-inc.com/www.freespace2.com in their respective games, you fail the mission.

I'm refering to custom campaigns. A few of my escort missions are designed in a way that makes them strange if you use cheats. It's obvious...I don't use cheats so my FREDding "reflects" me.

 

Offline colecampbell666

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Re: Freespace running too fast...help!!!
That's what I'm saying. Look at the :v: missions, and find out what they did to make cheats = failure.
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Offline Koth

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Re: Freespace running too fast...help!!!
That's what I'm saying. Look at the :v: missions, and find out what they did to make cheats = failure.

That was hard coded into the FS engine and then later removed in FreeSpace 2.
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Offline Mobius

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Re: Freespace running too fast...help!!!
You can get something using FRED, the self-destruct SEXP is useful when something that "shouldn't happen" happens...

 

Offline General Battuta

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Re: Freespace running too fast...help!!!
You will then get a lot of threads asking how to modify the mission to enable cheats, though.

 

Offline Mobius

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Re: Freespace running too fast...help!!!
I'll go with one example: the Megaera in INFA SA. You can't take it out with cheats and proceed. Events and mission objectives are strictly connected to it(waypoints, destroyed ships, etc. etc.).

A FREDder already has to consider all possible circumstances. Add "what if the player triggers a cheat between part x and part x+1 of the mission?" and FREDders will face extinsion.

 

Offline karajorma

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Re: Freespace running too fast...help!!!
So they cheat. If they **** up the campaign as a result that's their own problem.
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Offline Koth

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Re: Freespace running too fast...help!!!
Yep, that's why I only use cheats that affect me in sensitive missions.
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Offline Mobius

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Re: Freespace running too fast...help!!!
So they cheat. If they **** up the campaign as a result that's their own problem.

From other members' comments I assume that a FREDder who doesn't think about cheats will only have to justify his actions in many threads.

Why don't the coders disable cheats, then?

 

Offline General Battuta

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Re: Freespace running too fast...help!!!
Or just leave them in and allow the player to deal with the consequences.

An easy 'you cheated, your fault' answer would become common knowledge quickly enough.

It's better to allow the player choice and to let them handle the consequences than to simply remove the choice.

 

Offline Koth

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Re: Freespace running too fast...help!!!
Yeah, leave me my choices! :P
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Offline Mobius

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Re: Freespace running too fast...help!!!
It doesn't make sense. In campaigns full of campaign variables/wide use of is-previous-event-true|false. Try to play something like Derelict and realize in mission...36...that you can't proceed because of your cheats. Will you find that interesting?

As FREDder I'd like to prevent such potential episodes. If taking in consideration cheats is too much, try to avoid their use or create campaigns full of action with SHORT escort missions(which are, as far as I know, the problem).

 

Offline karajorma

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Re: Freespace running too fast...help!!!
From other members' comments I assume that a FREDder who doesn't think about cheats will only have to justify his actions in many threads.

Why don't the coders disable cheats, then?

As I said if someone cheats and causes problems in the mission that's their own fault. I'm sure there are all kinds of ways people can screw up my missions by cheating and frankly I couldn't care less. One thing I'm not doing is disabling cheats though. That's just idiotic.
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Offline Jeff Vader

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Re: Freespace running too fast...help!!!
It doesn't make sense. In campaigns full of campaign variables/wide use of is-previous-event-true|false. Try to play something like Derelict and realize in mission...36...that you can't proceed because of your cheats. Will you find that interesting?

As FREDder I'd like to prevent such potential episodes. If taking in consideration cheats is too much, try to avoid their use or create campaigns full of action with SHORT escort missions(which are, as far as I know, the problem).
Why all that trouble? Just say "Using cheats may cause unspeakable horrors, never-before-seen pain and demonic misery. Be a man and play without cheats." in the release thread and possibly in the readme.
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