Author Topic: Freespace Mod Idea  (Read 4666 times)

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Offline Clawandfang

  • 26
  • Resident writer
Hey people I'm new around here so I'm not too sure what's going on. I did have an interesting idea thought which with my skills I could never make use of, but someone else might.

How about a Mod which allows you to play as Command in Freespace? You could order fleets around the map but then play as normal when you encounter enemy forces, or auto-resolve if you're a lazy git.

I don't know if this idea has any merit, and I have just wasted anyone's time, sorry.
No one lives in the slums because they want to. It's like this train. It can't go anywhere except where its rails take it.

If you're interested in the classic film, "The Land Before Time", then come visit a land before time forum.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Presenting 'interesting ideas' is not that popular around here, unless you are going to actually work on it yourself and/or already have something to show that you mean business. Many ideas die off fast because the neede amount of work hasn't been taken into consideration. And I'm a bit sceptic on how well strategic gameplay could be implemented on the game engine. Possibly, if you forget FSO for now and find a strategy game with the features you mentioned, you could mod it to have FS ships and maybe some interface ****, too.

But, before getting too excited about new ideas 'n stuff, do first play FS. At least the FS1 and FS2 main campaigns and some quality user made ones as well. I guarantee, that you won't have time to wonder about any modification possibilities while playing. And

:welcomered:
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
I don't mind presenting ideas as long as no one expects that we'll immediately drop everything to work on them. :)


To be honest I'd love to see a fleet command mod in the style of something like Hostile Waters. It might not even be all that hard. All you'd need to do was allow new AI orders to be given while the game is in bullet time pause. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
 

Offline Clawandfang

  • 26
  • Resident writer
Alright, thanks guys. I don't intend to look at the idea of a strategic version of Freespace properly, I just wondered what other people thought of the idea. And yes, I have completed Freespace 1+2...
No one lives in the slums because they want to. It's like this train. It can't go anywhere except where its rails take it.

If you're interested in the classic film, "The Land Before Time", then come visit a land before time forum.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
And yes, I have completed Freespace 1+2...
Well then, off you go playing FSO and user made campaigns. Might I recommend Procyon Insurgency, Blue Planet and Derelict for starters?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
This has already been done. There is a Freespace mod for Homeworld 2.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
This has already been done. There is a Freespace mod for Homeworld 2.
Under construction, that is. Like it has always been. And it's a Homeworld mod for FreeSpace. Clawandfang made a proposition about a game/mod where you play an RTS/space sim with FreeSpace ships.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
... oh.There's such a thing as well? Hot damn, I must've missed that somehow.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
:). Don't know about the latest version, but last time i played that mod the AI wasn't too good.

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
There already is something like this as a WIP, sort of

progress on that front was going along fine up till i got stuck on  the move command. we have a working minimap, scroll, zoom and rotate, working subspace jump on all ships, an extended stats tracking system, even a cute little status bar for each ship. the move command takes a ship, stores a vector as metadata in the extended stats system to indicate where to go, and a bool to indicate wether or not the move command is active. with that data ans a simple matrix op i can determine the kind or rotational velocity and forward velocity is needed tog et to that point. i can control the desired velocity of the ship, but i cant seem to get them to rotate. its like the ai is overriding my changes to a ships desired rotational velocity, and thus the ships go, but dont turn.

such a shame really, if we could get that to work we wouldnt be far from having an rts game. save for possible fred trickery or more scripting features, the mod is essentially on pause (along with half of my other scripting projects), pending advancements elsewhere or a clever idea that we havent thought of yet (like orientation hacking which would probably bork collision detection and physics).
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Retsof

  • 210
  • Sanity is over-rated.
*Thinking in terms of FRED*  Maybe you could have it place a waypoint where you click or however you select the place and give the ship a "Waypoints once" order or a "Waypoints" order for potroll.  Perhaps having the waypoints show up on screen so you can link them and manage them.
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I can't help but hear a shotgun cocking with this.

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
we tried that route, since were able to create way points in scripting, unfortunately theres no way to change a ship's orders to chase them, and there appears to be a 32 path limit as well.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
What's the minimum that you need to get moving again?
-C

 

Offline Clawandfang

  • 26
  • Resident writer
Wow, you guys sure know your stuff.
Although this sounds really interesting, it wasn't exactly what I had in mind.
If anyone has played Rome: Total War, then that is the sort of thing I am thinking about for the campaign map, but you would play as a single pilot for the actual mission. Or you could rts it.
I envisioned something like the little animations at the command briefings, except YOU were telling the little icons where to go. It would probably require a whole new program to make though, so I don't expect anyone to think about it too seriously, given the amount of work that would be involved.

And just a quick apology, now having spent time in the forums I've realised that this topic probably should have somewhere else. Sorry.
No one lives in the slums because they want to. It's like this train. It can't go anywhere except where its rails take it.

If you're interested in the classic film, "The Land Before Time", then come visit a land before time forum.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
No you were ok, at first I would have said modding section BUT in order to do what you want it would take a MAJOR overhaul of the code, so much in fact it would NOT be FS2 anymore thus far beyond the capability or patience of most people here.

Your best bet would be to track down (as mentioned) RTS mods that include FS2, OR find a new game engine and start a project yourself from scratch that has the elements you want.
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Offline Clawandfang

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  • Resident writer
Your best bet would be to track down (as mentioned) RTS mods that include FS2, OR find a new game engine and start a project yourself from scratch that has the elements you want.

As far as "best bets" go, I've seen better...heh
Just consider it "food for thought", as I certainly don't the time or energy to look into it, and would be surprised if anybody else did.
No one lives in the slums because they want to. It's like this train. It can't go anywhere except where its rails take it.

If you're interested in the classic film, "The Land Before Time", then come visit a land before time forum.

 

Offline chief1983

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I don't necessarily want to see it turned into an RTS, but I would love the ability to be in control of a capship, with the ability to give orders to its turrets, as well as other capships, and all fighters through the comms menu using the normal method.  I think this is either done, or mostly done, or in progress, but I haven't tried to find out where or if it was ever released.  One thing I'd love to see with this though, is an Ender's Game mod.  Although Ender's Game probably lends itself better to an RTS mod anyway than a FS mod, but oh well.  It'd still be cool to see.  I'm almost certain that capship orders had been completed, but I don't know where that's at either.
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