Author Topic: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>  (Read 2688 times)

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Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
SPOILERS ON THE PORT BOW! LAST WARNING!
.
.

This is doing my head in  :shaking:

For some reason the beam code has imploded in the Descent mission of Derelict. When the Auriga jumps in it targets most of its beams at the Cypher rather than the station, resulting in the Cypher dying (which, I have been informed, it should not) and the station surviving (also not good). :wtf:

This is quite a problem, as AFAIK the death of the station is one of the required terms for the RTB. The Auriga is only beamfree for the first salvo, so continuity errors aside the Event Horizon MUST die in that first salvo to avoid the mission getting stuck. Without that I get AWOL'd and can never progress to the next mission. :mad:

Does anyone have a clue how to fix this mess? And no, I'm not using an old/odd/ugly build, I have 3.69 and the (patched) 3.68 media VPs like most other people who have played the SCP version of the campaign. Help!  :sigh:

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
1.
Code: [Select]
[spoiler]Hi, this is spoiler[/spoiler]
2. Start the mission. Then, just jump out.

3. Repeat #2 4 times.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
Yes, I know spoiler, but I thought two big warnings would get the message across better than boxes of black text given the specific nature of the topic.

And this is Derelict. No MASTER PHAIL in this campaign, even if you suck five-in-a-row you get bumped back to the current mission. No skipping! I tried that out of desperation already.  :mad:

Problem is, the original campaign is so old no-one might know of a fix... :(

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
1)  Extract the mission.
2)  Open in FRED2.
3)  Beam-protect the Cypher, either in the ship editor or by setting up an event for it.
4)  Save.
5)  Play as normal.

With the right tools available, there's always a fix.

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
I think I got lucky on this mission. I was just replaying Derelict, and I came to this mission... I was like "oh, crap this is the problem mission"... and the Auriga took a potshot at the Cypher (which jumped out after taking that damage), then jumped out... here's the lucky part though: the Auriga shot down the Event Horizon just as it jumped out... fulfilling all the requirements of me passing the mission!  :cool:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline blowfish

  • 211
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Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
I created a fix a while ago because I couldn't finish the mission. :mad:

Anyway its attached.

EDIT: And the station should self-destruct after the Transport has undocked, the Auriga arrives, and its hull is below 20%.

[attachment deleted by ninja]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
Yes, I know spoiler, but I thought two big warnings would get the message across better than boxes of black text given the specific nature of the topic.
But spoiler tag says spoiler and people will see it and be like 'Ooh, a spoiler. I think I won't read it'. Also, this is Derelict. Roughly 99% of the people here have played it already.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Admiral Nelson

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Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
Has anyone compiled a consolidated fix list of any and all bugs found in Derelict post the first re-release? Derelict is probably worth the effort to clean up once and for all.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mongoose

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Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
I feel like either I got extremely lucky during my play-through of the re-release, or else at least some of these "bugs" that have been reported since then are player-induced, since I don't remember there being any show-stoppers at all.  I have more than half a mind to play through the thing again on a recent build and see if I hit any of these same problems; maybe there was a code change somewhere along the way that's affecting it.

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
Quote
the Auriga took a potshot at the Cypher (which jumped out after taking that damage), then jumped out

Heh... that potshot killed "my" Cypher before it could even jump. And the Auriga just sat there, staring at the EH after it knocked it down to 38% hull...

I doubt the bugs are from code changes as plenty of others used the "intended" setup (3.6.9+3.6.8VPs) like me without issues. That said, I doubt its user-end either as I haven't messed with anything... Hope blowfish's patch works or its FRED time  :rolleyes:

I'm sooo good at finding unique bugs :D

EDIT: What do you actually DO with that .fs2 file blowfish?  :confused:

« Last Edit: February 20, 2008, 03:29:44 pm by Solitaire »

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
Put it in /Derelict/data/missions. If that doesn't exist, create it.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: Derelict SCP - Descent Glitch! <<SPOILERS!!!>>>
1. ingame, type www.freespace2.com

2. target ship that's not supposed to die.  Press ~+Shift+I

3. Target station that's supposed to die.  Press ~+K

4. Proceed as normally.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!