Hello everyone,
I'm not sure I should post this one here or elsewhere, so I'll start here.
In a mission I've fredded, I have alpha wing warp into a system through a jumpnode. 50 seconds later i used the hide-jumpnode sexp. simultaneously i use a "show jumpnode" sexp to show another jumpnode in a very different position, to kinda switch the original position of the jumpnode.
problem: although one of these jumpnodes are hidden, the other is still apparent on the radar and when i cycle through all the ships (target), i apparently "target" this hidden jumpnode and my sensors go "blind". (that is nothing comes up on the sensor gauge, but i am still targeting other ships. my sensor gauge works again when i use a different targeting function (ex: h for targeting hostiles).
after the 50 seconds, the other jumpnode appears, but the original is likewise still visible on radar.
i was thinking: perhaps i need to make the jumpnode "invisible" like a ship with another sexp, but apparently that sexp can only be used for ships. is this an inherent bug? or am i doing something incorrectly?