Author Topic: How can the player delay arrival time?  (Read 1654 times)

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How can the player delay arrival time?
ok, i want it to be so that the player has to try and destroy this scout wing. If he does, the enemy's main attack gets delayed enough for a friendly cruiser to come. if the scouts manage to escape, the attack comes about ten seconds after the scouts depart, and there's no friendly cruiser reinforcement.

here's a picture of what i have now, i haven't finished putting in the events for this:

EDIT: ok, here's the arrival cue for one of the attack ships

[attachment deleted by ninja]
« Last Edit: February 21, 2008, 08:40:13 am by Titan »
Sig nuked! New one coming soon!

 
Re: How can the player delay arrival time?
ok, i got it figured out.
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Offline Polpolion

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Re: How can the player delay arrival time?
We're glad you didn't post as a last resort.

 
Re: How can the player delay arrival time?
I'd just spent 3 hours trying to figure it out, i had just wiped the tables clean to try again when i posted that.
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Offline karajorma

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Re: How can the player delay arrival time?
I've found that objectively writing down a problem in order to make a forum post often gives me a new perspective that click buttons, playtesting and then cursing a lot rarely does. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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