Author Topic: Shivan Flux Cannons  (Read 6175 times)

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Offline Alikchi

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That's what I'm talking about! Very nice :)
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Offline Grey Wolf

Now just add the reduce ambient sun,use a view without the main interface, and you get a work of art there Galactic Emperor!
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Offline Galemp

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This is actually a screenshot from Act III, Mission 3- "A Failure to Communicate." The white light is from the Beta Aquilae Installation blowing up. :D Maybe one of the render gods can do something with it.
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Offline Black Wolf

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Quote
Originally posted by GalacticEmperor
Please tell me you're kidding...


What are you talking about? The SSLs were not beams, they were super lasers. Hence, making them beams in FS2 is inappropriate.
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Offline Grey Wolf

Quote
Originally posted by Black Wolf


What are you talking about? The SSLs were not beams, they were super lasers. Hence, making them beams in FS2 is inappropriate.
Yes, but they were supposed to be beams.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Mad Bomber

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I remember playing that mission. The only thing I could think of to say as I nailed a Dragon head on with a PXV while flying at top speed was "YEEEEHAA!!" :D
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Offline Grey Wolf

Quote
Originally posted by GalacticEmperor
New LuciferBeams! Check them out.

Hee hee. Didn't realize you already released all those missions. Now I'm going to add the reduce_ambient thing to all of them!
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Offline Galemp

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What reduce_ambient thing? What are you talking about?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Sesquipedalian

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Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 
The beam looks great! Does it have the same damage and re-fire rate as the FS1 original?
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Offline Sesquipedalian

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It is possible to use any texture you want for a beam.  You might try using the texture file for the Shivan Super Laser as the primary texture in your Lucy beams to make them even better! :)
Sesqu... Sesqui... what?
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Offline Galemp

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Yes, the damage, range, and refire is the same as the SSLs, which is the whole reason why I made them. LReds have too short a range, SReds are too weak, and BFReds are too strong.
How do I texure the beam with the SSL texture?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Sesquipedalian

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The Shivan Super Laser's entry in the weapons.tbl ought to identify the texture bitmap used for its trail.  Simply enter that name into the Section texture where you now have the straight orange.
Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Razor

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But, how did you make the beams? Did you just copy the TBL entries for FS2 beam cannons or....?

 

Offline Anaz

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Quote
Originally posted by Razor
But, how did you make the beams? Did you just copy the TBL entries for FS2 beam cannons or....?




copy, paste, modify.


I'm probably too late on this but...

WELCOME TO THE HLPBB

I've allways wanted to do that...
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Offline Galemp

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I really wish someone would write a program that will let you easily add and modify weapons without messing about in the code and possibly screwing up the parser. Right now you just pick the weapon your weapon is most like and, well,
Quote
copy, paste, modify.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Sesquipedalian

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I like copy, paste, modify.  It gives you more control than any but the best-written programs would.  And really, the effort required to write a program is far beyond justification when compared to the short amount of time needed to hack a table file.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting