Author Topic: Space Force  (Read 4079 times)

0 Members and 1 Guest are viewing this topic.

Offline jdjtcagle

  • 211
  • Already told you people too much!
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Yes, we know.  And if you had used the search button, you would've too.   http://www.hard-light.net/forums/index.php/topic,48057.0.html

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
I can tell anyone from experience that 4/5 times, open ended space sims are all crap.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
I miss my 30 bucks :(

I was going to buy Sins of a Solar Empire but...
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
You should have skipped that one too.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
:lol: duly noted
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Flipside

  • əp!sd!l£
  • 212
Sins wasn't too bad, apart from the Pirate Raids that came with annoying frequency. As for Rogue Universe, yeah, I've got it, it would have been ok if it had been an open-ended sim, but there's way too many issues for it to work as one, the storyline involves sending you from one end of the map to the other, and the 'open ended' aspect is ruined by the fact that there are no 'real' resources in the game, if you mine out an asteroid field, simply leave the system, come back, and they have all returned. It's kind of like Freelancer in that respect, it's hard to create a 'realistic' economic environment using pre-gen or random features. Procedurals may have a future in it somewhere, however.... hmmmmm......

 

Offline feltoar

  • 25
    • Economical Gamer
By sheer coincidence I just finished playing (if you can call it that) the demo. Thought people were being unnecessarily hard on it until I tried it myself. My joystick doesnt even work for one, and I still cannot complete the first bloody fight. Hard is okay, but not boring. These guys take SOOOO many shots to die and I wasted all my missiles randomly enjoying GFX (and they didnt come back starting over lol).

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
Quote
I can tell anyone from experience that 4/5 times, open ended space sims are all crap.

Freelancer did not suck.

 

Offline Shade

  • 211
As an open-ended game, it most certainly did suck. Storyline was fun top play through, but after that there was nothing to do but upgrade your ship. No particular challenges of any kind, not even a battleship anywhere for testing out the new torpedoes that are only available after finishing the storyline.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
AS an open-ended game it provided me with 50 times more gameplay then the FS2 storyline. Mods included, that game lasted nearly 5 years.

 

Offline Shade

  • 211
And mods not included, considering the unfairness of comparing an unmodded game to a modded one?
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
The FS2 mods kept me interested for about, oh, 6 months. Its really a matter of personal preference - I liked freelancer a heck of a lot more the FS2, because it was freeform and because there was always some new system or base I could find hidden in the depths of some nebula. In FS2, its GOKILLTHATSHIP, GOKILLTHISSHIP, OHCRAPBOMBERS, OHCRAPFIGHTERS, ALPHAHELP! Sure, I'm being a little mean to FS2, but seriously, I found that kind of gameplay got incredibly repetitious after while. Freelancer... I could go back and play freelancer and still have fun in that game, even if i have the locations of half the bases memorized. It just does not get old.

On a completely different note, Descent 3's gameplay consists entirely of OMGKILLSTUFF, and that doesn't get old either - I played that game for like 7 years.

I hate single player in freelancer, I think it sucks. I liked the multiplayer far, far more, even though the entire objective of multiplayer is to upgrade your ship. Yes, that is the ONLY thing you do - upgrade your ship. And you know what? I like doing it. I like doing that so much that it kept me enticed for 5 freakin' years.

It all comes down to what gameplay someone likes and what gameplay they don't like. I think FS2 is the best mission based space sim ever created, and I think Freelancer is the best open-ended spacesim ever created. I just happen to like open-ended a heck of a lot more.

 

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
Freelancer is the best open-ended spacesim ever created.

Independence War 2 would like a word with you.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Independence War 2 would like a word with you.

It can't speak. I killed it.

That's nether funny or true  :(


I loves the commonwealth, DEATH TO INDIES! !!


My faveourite space force however is confed through and through....... They possess the niftiest uniforms too.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Freelancer was fun but there were some issues that kept jumping on the player's face.

1. The scale was all wrong. Battleships, the biggest ships in the game, were barely as big as cruisers in FS2. As a result, the cruisers were tiny. And the planets... probably as big as a Sathanas. And the distances... Flying from one planet to another felt like going to the nearby store to pick up some juice.

2. Every system just had to be littered with asteroid fields and/or debris fields and/or nebulas. And jump holes were always located within the said fields.

3. The story died at the end. It began as your average exciting mystery where you can't really be sure of who is good and who is bad. Then came the Nomads, these human-possessing opportunistic parasites. The story dropped a notch here, but nothing too bad yet. It was at the end when suddenly we discovered that an omnipotent species had created these parasites, as well as a ****ing huge gate system, making intergalactic travel possible. And, as luck would have it, the artifact you had been carrying from the start was the key to activating that gate network. Which in turn, for some reason, would rid us of the Nomads. Gah.

4. In addition to the story, there was supposed to be a branching storyline, but apparently due to Nitro$oft's schedule demands it had to be dropped out. Other things were left out as well. For example, black holes.

5. Aside from the 'campaign', the game was really repetitive. You get a ship. Then you get equipment. Then you either start transporting goods (with permanently fixed prices) or take jobs from varying contractors. Jobs that all involve you flying to point A (and maybe B and C as well), shooting down bad guys and tractoring in what's left of their ships. Then you find new bases (that are all alike) and buy a new ship and new gizmos. This continues until you've acquired the Ultimate Weapon of DoomTM.

6. The balancing wasn't good. Liberty is supposed to be the strongest house in the game, with enough military resources to battle two other houses simultaneously. Instead, it's actually so weak that a single Saber could bring them all down. And that's the other point. When you have the strongest ship in the game, you can take out anything. Fighters, transports, battleships... anything, without even scratching your shields.

Still I admit that I played it quite a lot back in the days. Until the above issues became overwhelming.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
That's IW 1 .... In IW2 you're fighting corporates :p


Freelancer was a great game..especially with some mods. The storyline was OK I guess(I really hate some parts of it, especially the ending, but the overall execution was superb), I loved the singleplayer. I got some beef with the level/power progression of fighters/equipment and the whipmpyness of capital ship (nothing that can't be fixed with modding)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
At first, I actually thought Freelancer was okay. But one day I realized that combat was the most redundant of any game I ever played, all trading consisted of was going from A to B, and multi was nearly the same as single-player.

The only thing I actually liked (admittedly, I liked this part more than many FS features) was exploring systems. And even that got tired after a while, and pretty much the only things mods added were new ships, extremely redundant "new" systems, stolen content from other universes, and armor upgrades or things like that.

All of the ships had the same exact speed for Christ's sake...

Freelancer = (Freespace + 14good) - 700good

 

Offline Sarafan

  • No Title
  • 210
I-War 2 was far better than Freelancer, it had that much more of a challenge since you had to fight for any cargo that had any worth. BTW wouldnt there used to be a mod of I-War for Freespace?