Wierdest name you've ever heard, right?
Well, it is a dodge sim (basically the game hurls lots and lots of bullets at you and you dodge them... you can't shoot back) that uses music to determine the bullet patterns it puts out. Kinda cool...
Here's a
demonstration.
You choose what music you put in... though the difficulty is not related at all to how slow or fast the music is... however different songs produce different patterns. Just drag and drop your music file into the "music" folder.
My only gripe is this: it is very inconsistent on what it deems an "incompatible file type". The readme says it will accept .mp3, .ogg, .wav, .mod, .mid, and even .lnk (windows only). Wavs and Oggs work fine, as do some MP3's... most mp3's it seems to not recognize somehow. It also does not work with .mids, no matter what that readme says. I'm curious as to the criteria it uses to determine whether or not to play an mp3...See edit below.Oh, yeah: download
link. The site's all in japanese, so I tried to skip past the part where it asks you if you wish to sign up (which was very confusing to get through since I can't read japanese)... but if the link doesn't work, I'll fix it.
Game seems to be designed with older Windows OS's in mind, but seems to be working fine on Vista. The fact that the designer specifies that .lnk reading is windows-specific suggests there may be builds for other OS's, but the only download link I know of goes to a windows download.
EDIT: Ah HA! It refuses to play any music that has album and/or artist information recorded on it. I'm not entirely sure why it does that... any unsigned music is perfectly playable. There is a way to remove that information from the file is there not? Well, anyway: so long as it has no album or artist info, it seems it can play a wide range of music file types.