Author Topic: O nav-bouy, O nav bouy....  (Read 8882 times)

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Offline FireCrack

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O nav-bouy, O nav bouy....
Yes, I realy was making that HTL pharos, and finaly finished it.

The screenshot isn't ingame (not even usign the same textures as ingame), my 2 seconds of trying failed to make an ingame screenshot, but it gives you a general idea.

Anywyas, I normaly used to get someone to make a pof for me, but, today that changes. As such, I need someone to review if I did everything "right" PCS 2 is a lot better than older programs though.

On another note, do we have any "real" normal map support, or only height-maps? The heightmap in this package was hastily generated, and I honestley don't expect to need a heightmap for such a small object, heck even the shinemap is pushing it, it was included anyways becasue it was the result of some testing I was doing...

Anyways, if someone could return to me if I made the pof right, thanks!


Edit: I know it bears only a very tenuous resemblence to the original, but in my eyes, that's a good thing...

[attachment deleted by ninja]
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline blowfish

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Re: O nav-bouy, O nav bouy....
Nice.  Might look cooler with some glows though.

 

Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Yeah I thught about putting lotsa glowpoints on it, but I don't quite know the process.

Is there an easier way than just manualy inputting all the co-ordinates.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline blowfish

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Re: O nav-bouy, O nav bouy....
Yeah I thught about putting lotsa glowpoints on it, but I don't quite know the process.

Is there an easier way than just manualy inputting all the co-ordinates.

I don't think so.  What I like to do is position them in something else (I use SketchUp), measure the distance from the center of the model along the axes, and then input that data into PCS2.

Anyway I meant glow maps, but glow points would be cool too.

 

Offline Woolie Wool

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Re: O nav-bouy, O nav bouy....
One glowmap, coming right up:

http://upload2.net/page/download/lI94dVyvyKE0oHo/Pharos-glow.tga.html

FireCrack: Please replace the underscores with hyphens (pharos-shine, not pharos_shine), fix the alpha on the shine map (the alpha channel is the environment map and it's fullbright), and add a normal map, because height maps won't show if there's not also a normal map.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Vasudan Admiral

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Re: O nav-bouy, O nav bouy....
Haha, dude I think you read the FSU teams minds before we thought of it. We were just talking about making a cooler nav bouy last night. Now we don't have to. :D

=== POF data-wise: ===
Well there's not much that could go wrong with a nav bouy because it has basically no POF data. ;)

There's only one thing that seems a bit wrong - in the subobject properties it should be possible to check the 'Draw BSP Debug Info' box and have lots of red and green boxes appear on the model. If this doesn't appear on a model you should go to data>purge BSP cache and resave.

The reason for this is that unless you can see those debug boxes there's a chance there are errors in the data that would cause problematic collisions in game. It's not a problem for the navbouy though as for some reason they've never been solid in game. ;)


=== Texture wise: ===

AWESOME! You're now the third person to ever draw your own texture for a HTL model! :D

Anyway, about the bump mapping stuff:
FS has two shaders for this: normal mapping and parallax mapping. Each shader takes a different map: "-normal" for the normal map and "-height" for the parallax map. The normal map is something that you generate from either a high poly model or a heightmap (using something like Crazybump and controls how the lighting reacts to the surface of the texture based on viewing angle, creating the bumped look.

When saving a normal map, you need to use the DDS type of "DXT5_NM" which you can create using the DDS photoshop plugin from Nvidia.

For the heightmap, you shouldn't use one here. Parallax mapping is for complex detail that is too big for normal mapping but too small or complex for actually modelling it in. All it does is shift the texture around to recreate parallax error on textures - kinda like a normal map amplifier. :)


=== POF data positioning: ===

Also, (Blowfish as well) - positioning data in PCS2 is VERY easy. Lets just say you wanted to place a gunpoint at the front right wing of a fighter. You'd first switch to Orthographic view (wireframe cube next to an eye on the top menu bar), go to a side view (view->right) and switch to wireframe view. This is just to enable you to see what you're doing more clearly.

Create the gunpoint and give it a forward pointing normal. It should appear in the centre of the model to begin with, so now we move it. Click the third box with a blue plane on it on the top menu. This controls the plane along which you can manually move the point. The one you've selected creates an imaginary plane that goes through the model along where the models mirror line would usually be - front to back, top to bottom. You can see this grid if you turn on the grid view (to the left of the textured, untextured and wireframe buttons).

Now in this view hover the mouse somewhere close to the gunpoint and hold ctrl while dragging. Drag the gunpoint to the position of the modelled gun. Switch to a top view, and select the first cube with the blue plane. This creates an imaginary movement plane that goes front to back, left to right and should again be plainly obvious in the gridview mode. Again hold ctrl and drag it around to the right spot, and that should be it. :)

Experiment with these controls and you'll find positioning data will become piss easy. Incidentally, right clicking while holding ctrl will move the object only along the axis perpendicular to the plane you have selected.

Hmm, this turned out a bit longer than expected. :nervous:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Ah, Didn't even know we had parallax mapping.

That said, tghe included heightmap was a quick dump test, I'l be uploading a new version, with new textures, in a bit. First I wanna put on some glowpoints.

And thanks for the info VA!
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

  

Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Okay, fixed all reported problems, added glowpoints, and even provided an actual IN-GAME-SCREENSHOT!


The thread title is much more applicable now...

[attachment deleted by ninja]
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline blowfish

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Re: O nav-bouy, O nav bouy....
Thing is a frakkin' christmas tree!  Nice work!

 

Offline FireCrack

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  • meh...
Re: O nav-bouy, O nav bouy....
Aye!

On that note, would a large number of glowpoints slow things down? I can't see much reason so, but it might be, and it's better to be sure than uhh.. unsure...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: O nav-bouy, O nav bouy....
Very nice work, the normal map, glowpoints, and fixed shinemap really make it look complete. It actually manages to look very FreeSpacey. But I have one complaint...

Why didn't you use my glowmap? :(
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline blowfish

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Re: O nav-bouy, O nav bouy....
The glow on the solar panels is nice, but I think it could also use some glow on the main body.

 

Offline blackhole

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Re: O nav-bouy, O nav bouy....
Trust me, your graphics card is going to thank you for using lots of glow points instead of trying to get multiple per-pixel lighting sources to work properly. The impact is negligable.

 

Offline DaBrain

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Re: O nav-bouy, O nav bouy....
Ah come on... In Starlancer all those blinking lights had also real lightsources connected to them. Vertex-based and with a rather small radius, but still nice.


Nice work FireCrack!
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Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Anyways, while everyone'ss till talking to me, coukld anyone remind me how to do transperant bits of models so the area behind it doesn't go crazy?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Herra Tohtori

  • The Academic
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Re: O nav-bouy, O nav bouy....
Anyways, while everyone'ss till talking to me, coukld anyone remind me how to do transperant bits of models so the area behind it doesn't go crazy?

Put them first in the submodel tree so they are rendered in the first pass, and the rest of the model after them.

Like this:

There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Thanks! More stuff is on the way!

[attachment deleted by ninja]
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline blowfish

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Re: O nav-bouy, O nav bouy....
 :jaw: How much stuff do you just have laying around?

 

Offline FireCrack

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Re: O nav-bouy, O nav bouy....
Lots...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Hades

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Re: O nav-bouy, O nav bouy....
Next do the Argo and Rakasha(?).
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL