Author Topic: CrazyBump - Instant Normal Maps  (Read 8964 times)

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Offline Galemp

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Re: CrazyBump - Instant Normal Maps
The hermes is an escape pod, correct?

Why the bloody hell do you have 2048x2048 textures on a goddamn ESCAPE POD?!

Surely there are other, less totally useless ways to make peoples' GPUs cry.

I came in here to say that. Thanks!
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Offline Woolie Wool

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Re: CrazyBump - Instant Normal Maps
Crazybump + Anubis shinemap = near-perfect normal map

16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

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Offline Cobra

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Re: CrazyBump - Instant Normal Maps
It actually looks good on Vasudan craft. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Polpolion

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Re: CrazyBump - Instant Normal Maps
Now if only the textures didn't suck.

 

Offline Cobra

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Re: CrazyBump - Instant Normal Maps
Dude, normal maps actually make the textures look better. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline FireCrack

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Re: CrazyBump - Instant Normal Maps
Hmm... the anubis bumpmap should be inverted....
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Apathy

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Re: CrazyBump - Instant Normal Maps
Hmm... the anubis bumpmap should be inverted....

Yeah pop in, not out.

 

Offline Topgun

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Re: CrazyBump - Instant Normal Maps
Watch, it'l turn out hes using the nvidia plugin with an ATi card or somthing  :p
Makes no difference since GPU has no part in saving a DDS file, it just uses them... as far as I know anyway.
thats not entirely true. try using the gimp dds plugin on a comp with a tnt2.
back on topic. cobra is probably using fastest compresion or something like that.

 

Offline Herra Tohtori

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Re: CrazyBump - Instant Normal Maps
How does if affect it, I'm a bit curious now... :nervous:

As far as quality vs compression is concerned, the highest quality normal maps for FS2_Open can be made by converting the height map to normal map in GIMP or Photoshop or whatever you prefer to use, then copy red channel into alpha channel, and green channel into the colour channels (actually, green channel is the only one needed, red and blue can be blank, however I prefer to have all colour channels the same), then save that as uncomressed, u8888 DDS file. FS2_Open shader system seems to read that kind of file correctly, which shouldn't be surprise because basically the channel management is the only thing that separates a dxt5nm normal map from a dxt5 texture as far as I know.

Of course, this does not offer as much performance advantage as dxt5-compressed normal map does, but for WIP normal maps it's a good way to check how the normal map looks in-game, without any artefacting.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Topgun

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Re: CrazyBump - Instant Normal Maps
How does if affect it, I'm a bit curious now... :nervous:
no idea. I just know that I can't make normal maps with a tnt2.