Author Topic: CrazyBump - Instant Normal Maps  (Read 10262 times)

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CrazyBump - Instant Normal Maps
Don't know if this is of any use to you guys, but since I heard you were doing normal maps on your ships, this might be a good temporary solution for ships still waiting to get their normal map makeover.

The program is called "CrazyBump" and what it does supposedly is take any texture and create a normal map from it or specular depending on what you choose. It will do all the calculations itself in figuring out what would make the texture look best when lighting is applied to its normal maps. Just posting this in case it might be of use to guys. Sorry if this topic may have come up already.

http://crazybump.com

 

Offline FireCrack

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Re: CrazyBump - Instant Normal Maps
Wha.... preety neat...
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
It generates normal maps pretty damn well, it makes nVidia's normal map filter look like crap in comparison. The only problem is is that there is noise along the lines of what I had when I set the "least CPU" option in Photoshop to save my first normal map. Photoshop and FSO are the only ones that can see the noise though.

[EDIT] Okay, every format seems to have random noise.

[EDIT2] Unless this can be fixed, I say this'll have to be passed on and have the FSU team continue to work on normal maps the way they have been.
« Last Edit: March 12, 2008, 09:40:10 pm by Cobra »
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Offline Woolie Wool

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Re: CrazyBump - Instant Normal Maps
I don't get any noise/uglyboxes on my normal maps.
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Offline nvsblmnc

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Re: CrazyBump - Instant Normal Maps
[EDIT] Okay, every format seems to have random noise.

Jus a guess:

Do you have any dithering options set when you save the files?  I've found that doing so can introduce noise into othewise clear images.  (Or it might by that I'm just bad at making textures)
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
This is what I was told:

Quote
I think I see the problem.

If your texture dimensions aren't powers of two, CrazyBump saves with DXTN compression even if you chose a non-DXTN format.

I'll let you know when there's a fix, but for now, I recommend using a format other than DDS, or using power-of-two textures

I'm not quite sure what power-of-two textures are, since I'm relatively new to all this, and I don't know how to CREATE power-of-two textures, or, if it's possible, if FSO supports power-of-two.
« Last Edit: March 13, 2008, 12:02:03 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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Re: CrazyBump - Instant Normal Maps
FSO only supports power of two DDS files - which includes the normal map types. Power of two simply means that the horizontal and vertical dimensions (ie, pixel counts) of the image are a number that is a power of two, such as 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 up to 2048 (bigger than this and FS will squish it).

So basically if you can create an image where you specify how many horizontal pixels by how many vertical, you can make a power of two resolution texture. ;)
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
Well, the Hermes textures are power-of-two, since they're all 2048 x 2048. So it's a .dds saving issue.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline bkd86

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Re: CrazyBump - Instant Normal Maps
There will still be noise because you have to turn up the intensity of crazybump to get the detail on some textures to pop out, also it is taking all the color data and making the normal map from it so unless the color is a uniform color with no variation you will get grain etc. Thats why you have to use this in conjunction with editing and painting your normal maps separately for currently modeled ships. Unless you are making a high poly ship then baking the normal map onto a low poly one, or painting the normal map specifically your going to have to do more work to get the texture to work. Also what VA said applies, lots of the ships have strange texture sizes.

 

Offline blackhole

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Re: CrazyBump - Instant Normal Maps
Quote
Well, the Hermes textures are power-of-two, since they're all 2048 x 2048. So it's a .dds saving issue.

The hermes is an escape pod, correct?

Why the bloody hell do you have 2048x2048 textures on a goddamn ESCAPE POD?!

Surely there are other, less totally useless ways to make peoples' GPUs cry.

 

Online Cobra

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Re: CrazyBump - Instant Normal Maps
Don't look at me, I didn't make them 2048 x 2048.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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Re: CrazyBump - Instant Normal Maps
Well the one in the MVPs is 512x512. :p
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
Not the new ones, maybe. I'm pretty sure the 3.6.9 Zetas were the ones that had the 2048x. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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Re: CrazyBump - Instant Normal Maps
Nope, 512 there too. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
How the hell did I get 2048 x 2048 maps then?

Okay, now for some reason the normal map filter for Photoshop is producing random noise too. :wtf:

[EDIT] Okay, uh... something is definitely wrong here, because now all of a sudden all my normal maps are being saved with random noise. :wtf:
« Last Edit: March 14, 2008, 12:35:15 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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Re: CrazyBump - Instant Normal Maps
What plugin are you using? It should be something like "Nvidia dds Format v8.23" or newer if there is one. If that's what you have, then what are all the other settings you're using?

Depending on how you're making these normal maps it may not be the DDS plugin at all actually - so what's the whole process you're using?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Hellstryker

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Re: CrazyBump - Instant Normal Maps
Watch, it'l turn out hes using the nvidia plugin with an ATi card or somthing  :p

 

Online Cobra

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Re: CrazyBump - Instant Normal Maps
What plugin are you using? It should be something like "Nvidia dds Format v8.23" or newer if there is one. If that's what you have, then what are all the other settings you're using?

Depending on how you're making these normal maps it may not be the DDS plugin at all actually - so what's the whole process you're using?

I use the nVidia normal map filter and the nVidia .dds plugin, which is version 8.23. I got it working correctly now. This **** is weird. :P

Watch, it'l turn out hes using the nvidia plugin with an ATi card or somthing  :p

Ohmigod! You're right!

Not. I have an 8600 GT.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline Herra Tohtori

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Re: CrazyBump - Instant Normal Maps
Watch, it'l turn out hes using the nvidia plugin with an ATi card or somthing  :p

Makes no difference since GPU has no part in saving a DDS file, it just uses them... as far as I know anyway.

Random noise sounds like You're Doing it Wrong, but how, I have no idea. Accumulated compression artefacts perhaps?

Anyway, I personally endorse GIMP Normalmap plugin for generating a normal map from elevation map, saving as TGA, then converting that to DXT5nm via nvDXT command line utility.
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Online Cobra

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Re: CrazyBump - Instant Normal Maps
This is what I get with CrazyBump.

To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta