A few minor things I've noticed.
Campaign 1Mission 10: Aftermath (EAC1-Fin.fs2) – final one- Briefing stage 1 of 2, second sentence: “…to take part…” typed twice
- Music that starts playing near the end of the mission (when you see the "The End" text on the screen) can be heard over the ambient FS2 track.
Campaign 3Mission 1: The Eastern Front (EAC3-A1.fs2)- If only one frieghter survives until the end you get a message from Trist 1 saying that "The freighter
s are safe", even though there's only one (there's 3 in all to be defended by the player).
Mission 3: Innocence (EAC3-A3.fs2)- The wingmen didn't seem to be interested in engaging the frieghters or cruisers much. I had to destroy nearly the whole convoy single-handed by firing from maximum range.
- Final “campaign briefing”, stage 6/10, first para, second sentence, “vaporising” misspelt as "vapourising." I could be wrong though, there're variations of it that are correct.
(Btw I'm not a spelling or grammar expert, I just pick up on these rather unimportant errors sometimes. Besides I need to show you people that I'm busy testing.)

Also I've found that messages tend to not stay on-screen for long enough to be read - this applies to nearly all the missions in this mod that I've so far tested (note that I'm currently on the fourth campaign), and especially those in blue text that appear in the political broadcast at the end of campaign 2.
Currently I am testing campaign 4 but having difficulty scanning the 3 cruisers' nav systems in time before they are destroyed.
P.S: Has anyone noticed the size difference noticeable when a Centaur docks with a Claymore when you use the external view? I didn't realise the support ship looked that big, eihter that or the Claymore is really small. I think it's the difference in the size of the two ships' cockpits.