Author Topic: Texture problems in FSOpen with opengl  (Read 3320 times)

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Texture problems in FSOpen with opengl
Hi everyone

I just used the FSOpen installer and I'm having some texture problems.  When I'm using opengl, about half of the ships in game have corrupted textures (textures looks like static/random colours.)  Everything works fine in D3D but I'm afraid I might be missing out on some of the graphics.

Running windows xp with a Geforce 7900 GTO (latest drivers) if that helps.

Anyone have any ideas?

Edit: I selected all of the media vps when I ran the installer

 

Offline Jeff Vader

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Re: Texture problems in FSOpen with opengl
Enable jpg/tga textures.
Make sure that both the OS and the Launcher have 32bit colours selected.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Texture problems in FSOpen with opengl
I should have mentioned that I tried enabling jpg/tga textures and it made no difference.  Everything is 32 bit colour.

 

Offline Jeff Vader

  • The Back of the Hero!
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Re: Texture problems in FSOpen with opengl
Hmm. Well, keep it on. Otherwise you'll get partially invisible ships. But I suppose you might have a corrupt vp somewhere. Try to redownload the mediavps.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Texture problems in FSOpen with opengl
Thanks for the quick reply.  I'll see if replacing the VPs works.

 
Re: Texture problems in FSOpen with opengl
I replaced the media vps, same problems.  Am I missing out on anything if I use D3D?

 

Offline Jeff Vader

  • The Back of the Hero!
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  • 212
  • Bwahaha
Re: Texture problems in FSOpen with opengl
The cutscenes, for starters. And performance. And there are some graphical glitches. I had blurry warp effects. But, if OpenGL really doesn't work, there aren't that many choices.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Zacam

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Re: Texture problems in FSOpen with opengl
By latest drivers: define? What version # is particularly helpful. Also: are they nVidia drivers or modified nVidia drivers?

GTO, if I recall, is a mobile gpu? If so, that would mean Laptop, so a make and model (or specifications) would help.

As well, if you could post the command line settings in the launcher, we won't have to keep guessing what you do or do not have enabled.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Texture problems in FSOpen with opengl
By latest drivers: define? What version # is particularly helpful. Also: are they nVidia drivers or modified nVidia drivers?

GTO, if I recall, is a mobile gpu? If so, that would mean Laptop, so a make and model (or specifications) would help.

As well, if you could post the command line settings in the launcher, we won't have to keep guessing what you do or do not have enabled.

The 7900 GTO is a 7900 GTX with underclocked memory.  It's not a mobile card, just a cheaper but almost-as-good gtx.  I've been using it for well over a year with no problems.  The drivers are forceware 169.21, just updated them today.  As for the command line, I've tried disabling all the graphics options and I get the same problems.  I hope this info helps!

 

Offline ARSPR

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Re: Texture problems in FSOpen with opengl
Short answer to your problems: You are seing ForceWare 169.xx OGL issues not FS2Open issues.  :(

Long answer: Read this thread

Solutions:
  • Go back to 163.75. (Usually slower for Crysis)
  • Latest 169.xx seems to work fine at least with glsl capable builds (ie. if you see normal mapping)
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

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Re: Texture problems in FSOpen with opengl
Short answer to your problems: You are seing ForceWare 169.xx OGL issues not FS2Open issues.  :(

Long answer: Read this thread

Solutions:
  • Go back to 163.75. (Usually slower for Crysis)
  • Latest 169.xx seems to work fine at least with glsl capable builds (ie. if you see normal mapping)

Well that explains it!  Yeah, I don't care at all about playing crysis anymore, but the 163.75 drivers were also causing problems in COD4.  And I thought nvidia used to make good drivers  :o

Well, I still have the old forceware installer on my desktop so I might as well give that a try.  Thanks.

Edit:  Yup, opengl works with the old drivers
« Last Edit: March 21, 2008, 07:27:25 pm by darthvader420 »

 

Offline Zacam

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Re: Texture problems in FSOpen with opengl
Grab the 171.17 XP WHQL drivers. They only work for 8xxx series cards and XP.

They have been holding rock solid for me on everything, including Crysis, COD4 3.6.9 and 3.6.10.

You may have performance issues under 3.6.9 with them, or that could just be my rig being quirky, but there are no rendering problems at all.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys