I tried making a test mission to see damages. 6 identical ships at different distances with the mine in the middle. Ran the test three times and got 3 different results.
Ship 1 distance of 500 run 1 damage 0 run 2 damage 0 run 3 damage 1
Ship 2 distance of 750 run 1 damage 10 run 2 damage 8 run 3 damage 18
Ship 3 distance of 1100 run 1 destroyed run 2 destroyed run 3 destroyed
Ship 4 distance of 1500 run 1 damage 62 run 2 damage 54 run 3 damage 86
Ship 5 distance of 2000 run 1 damage 0 run 2 damage 0 run 3 damage 0
Ship 6 distance of 2500 run 1 damage 0 run 2 damage 0 run 3 damage 0
I don't understand how the ships closest to the blast take less damage. Not to mention how the same blast with the ships in the same position can result in such different results.
Did I just find another bug?
This lets you provide an unusual explosion when and if this ship is destroyed. Damage is the amount of damage taken by ships caught within the Inner Damage Radius of this ship when it blows. The amount of damage decreases steadily out to the Outer Damage Radius, where no damage is taken. Blast determines how hard anyone caught in the explosion is pushed away from it. The Shockwave is the blue visual effect seen on some large explosions.
According to that the ship that is 500 away should take the full 40000 damage which is about 3x it's hull.
Just tried it with a 3.6.10 build and it does the same thing.