Noob questions incoming...but anyhow, I don't feel like slogging through 60 pages of search results, so I guess I'll just ask:
- Is there a way to fix the collision on models without having the source file and doing a re-convert? (like, doing something in PCS2?)
- Also...PCS2 seems to
dispose of the collision data. I'm probably doing something wrong, but I can't tell what. i just used it to replace a few textures, and then BAM! - It turns ghost. I'm pretty sure its not supposed to do that, and I don't seem to be able to find anyone else with a similar problem.
I would use Modelview32 (which I know doesn't mess that stuff up)...but it can't even open half the files since it complains about too many poly's or too many turrets etc etc.
