Author Topic: Feature Request: +remove field for ships and weapons  (Read 1879 times)

0 Members and 1 Guest are viewing this topic.

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Feature Request: +remove field for ships and weapons
I have been experimenting with ship mods lately and have started to rub up against the ship limit.  I have been using TBM files for my modding.  It would be nice to be able to remove entries (so that they don't count against the ship limit).  This would be sort of like the +nocreate flag, in that it is for TBMs only.  Could it be done?

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Feature Request: +remove field for ships and weapons
thats a good idea, i know nukemod makes use of a ships.tbl (the retail one minus a few ships) to cull he number of ships down abit. and this interferes with media vp compatibility. then i can say get rid of the bastion, the sjd sathanas, and the volition bravos and still use the more up to date tables in the media vps.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Feature Request: +remove field for ships and weapons
This is an excellent suggestion.

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: Feature Request: +remove field for ships and weapons
Wow.  I was just about to say I liked this idea, then I thought "nah the other developers will end up not liking it because it would open up cans of worms I haven't thought of yet".  So it's nice to see Goober likes it  ;)

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Feature Request: +remove field for ships and weapons
I thought suggesting this was like a taboo or something. I have no idea where I got that impression...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Feature Request: +remove field for ships and weapons
There's never anything wrong with asking (as long as it's not a commonly denied request). It's when people insist it's done or try to cajole the team into doing it even once they've been told no that we get upset.

Or if we're told it's easy. Never say that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Feature Request: +remove field for ships and weapons
I added a "+remove" flag for beam sections a while back.  I considered adding it for ship/weapon entries as well, but never really got around to it.  So, it's obviously got my vote, and now all we need is someone to volunteer to code it up. :)

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Feature Request: +remove field for ships and weapons
I would take a look, but its not really worth it as I can't get the code to compile with XCode :mad:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Feature Request: +remove field for ships and weapons
A quick question related to ship-related tbm/tbls. What is "autoaim?"